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Sorry if this is possible some other way... but I can't seem to find one.
Basically if you've got a whole bunch of QR/barcodes on bits of paper (scanned in as bitmap files)...
... and you DON'T really care about the real information that was encoded within them...
... but you DO care about recreating that QR/barcode as a nice crisp clean vector...
... is there a way of doing this?
I can only guess that at some point (in the zbar source code) that it knows which square (at which row/col) are black/white... and I'm wondering if that can just be directly pumped out as an SVG... without caring what information is actually encoded?
It's either that or something which can read the encoded information... AND guess the symbology type (and other parameters) accurately... and then pass those two bits of information to something else (e.g. qrencode) for it to, hopefully, recreate it.
The only other approach I've seen is this one (link)... which means counting squares, messing around in GIMP/Inkscape to trace bitmaps... and it's just very long winded and doesn't work well with bitmaps that aren't as clear.
The text was updated successfully, but these errors were encountered:
Sorry if this is possible some other way... but I can't seem to find one.
Basically if you've got a whole bunch of QR/barcodes on bits of paper (scanned in as bitmap files)...
... and you DON'T really care about the real information that was encoded within them...
... but you DO care about recreating that QR/barcode as a nice crisp clean vector...
... is there a way of doing this?
I can only guess that at some point (in the zbar source code) that it knows which square (at which row/col) are black/white... and I'm wondering if that can just be directly pumped out as an SVG... without caring what information is actually encoded?
It's either that or something which can read the encoded information... AND guess the symbology type (and other parameters) accurately... and then pass those two bits of information to something else (e.g. qrencode) for it to, hopefully, recreate it.
The only other approach I've seen is this one (link)... which means counting squares, messing around in GIMP/Inkscape to trace bitmaps... and it's just very long winded and doesn't work well with bitmaps that aren't as clear.
The text was updated successfully, but these errors were encountered: