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Update README.md
Signed-off-by: Glenn Fiedler <[email protected]>
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README.md

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It's designed around the networking requirements of competitive multiplayer games like first person shooters.
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Generally speaking, if you have a custom game engine written in C++ and you want to network your game, Yojimbo is a good choice.
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Generally speaking, if you have a custom game engine written in C++ and you want to network your game, yojimbo is a good choice.
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![image](https://github.com/mas-bandwidth/yojimbo/assets/696656/098935f2-ba2b-4540-8d7f-474acc7f2cd8)
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