Add support for ZSTD compression to roblox.serializeModel
and roblox.serializePlace
#307
Labels
roblox.serializeModel
and roblox.serializePlace
#307
As of the latest release of rbx-binary, we support specifying the compression type that's used for chunks. By default, this is
lz4
which is what Lune currently uses. Roblox's file format also supports zstd however, and it's significantly more space efficient.We should add an option to control the compression type in some way. Alternatively, we could just swap the default to be
zstd
instead oflz4
. That might be better since it doesn't break the API surface, but I don't know how Roblox would feel about it.The text was updated successfully, but these errors were encountered: