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feat(data-exporter): add Houdini daily practice day 222
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id: 222
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name: Mardini 2025 - Graveyard
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description: Entry into the Mardini 2025 challenge for March 30
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date: 2025-03-30
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previous: 221
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next: 223
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thumbnails:
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- /assets/images/houdini-daily-practice/222/thumbnail-0.png
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- /assets/images/houdini-daily-practice/222/thumbnail-1.png
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assets:
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- type: image
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src: /assets/images/houdini-daily-practice/222/render-0.png
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- type: image
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src: /assets/images/houdini-daily-practice/222/render-1.png
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tags:
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- sops
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- uvs
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- cops
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- copernicus
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- lops
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- karma
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- solaris
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- materialx
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- creative
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- mardini
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- mardini-2025
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links:
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- name: Mardini 2025
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href: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
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pathToBody: houdini-daily-practice/bodies/0222-mardini-2025-graveyard.md
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### Mardini 2025 - Graveyard
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Today is day 30 of [Mardini 2025][mardini-2025]. The prompt for today is "MOONLIGHT",
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in the LOPS category.
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The original idea was just to silhouette a tree against the moon, but that seemed dull
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and uninspired the more I thought about it. It also didn't give any hint as to what kind
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of detail to include outside of the moon and tree. The moon is a sphere (citation needed),
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so it has a square aspect ratio. That leaves a lot of negative space that needs to be
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filled with _something_. (I know I don't absolutely _have_ to make my art projects in the
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16 by 9 aspect ratio, but my site is set up for it.)
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After looking up a bunch of reference images for ideas, I saw one that showed a bunch of
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zombie hands reaching out of the soil in a graveyard, and it gave me the idea for this.
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The project as a whole is interesting because the actual render is very, very lightweight.
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In fact, in post, I'm throwing out about two-thirds of the beauty pass and generating
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completely new color data made from gradients, driven by custom render variables exported
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in addition to the beauty pass.
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New stuff:
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- LABS Tree generator tools. I think this is the third time I've played with them, and
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although I didn't go too deep into it (I didn't even touch leaf generation) I did
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go into it this time with the specific goal of making a particular type of tree in
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order to fit the creepy graveyard theme.
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- Many additional render vars (AOVs) in the Solaris/Karma render settings. I wanted
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to render pretty much everything but the moon in COPS, but still use Karma to generate
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a bunch of helpful AOVs to use as masks and other helpful information for compositing.
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- Figured out how to make a vignette effect in post-processing. It's not exactly
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difficult, but there isn't a node dedicated to it so you have to build it yourself.
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- I also used a white noise + soft light blend mode with a small mask amount to generate
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a fake film grain (a very, very small amount of it).
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- Orthographic camera. Oddly, I've never attempted to render using one before, although
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I often use them when I'm modeling.
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My entry post is [here][entry-post].
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[mardini-2025]: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
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[entry-post]: https://www.sidefx.com/forum/topic/100354/?page=1#post-442178

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