Skip to content

Commit 261bccd

Browse files
feat(data-exporter): add Houdini daily practice day 213
1 parent 2b238d5 commit 261bccd

File tree

3 files changed

+85
-0
lines changed

3 files changed

+85
-0
lines changed

data-exporter/houdini-daily-practice/0168-mardini-2024-cloud-shape-generate.yaml

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,7 @@ assets:
1111
src: /assets/images/houdini-daily-practice/168/render-0.png
1212
tags:
1313
- sops
14+
- vdb
1415
- volumetric
1516
- lops
1617
- karma
Lines changed: 33 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,33 @@
1+
id: 213
2+
name: Mardini 2025 - Hot Air Balloon
3+
description: Entry into the Mardini 2025 challenge for March 21
4+
date: 2025-03-21
5+
previous: 212
6+
next: 214
7+
thumbnails:
8+
- /assets/images/houdini-daily-practice/213/thumbnail-0.png
9+
assets:
10+
- type: image
11+
src: /assets/images/houdini-daily-practice/213/render-0.png
12+
tags:
13+
- sops
14+
- uvs
15+
- heightfield
16+
- terrain
17+
- vdb
18+
- volumetric
19+
- cops
20+
- copernicus
21+
- lops
22+
- karma
23+
- solaris
24+
- materialx
25+
- slap-comp
26+
- glow
27+
- creative
28+
- mardini
29+
- mardini-2025
30+
links:
31+
- name: Mardini 2025
32+
href: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
33+
pathToBody: houdini-daily-practice/bodies/0213-mardini-2025-hot-air-balloon.md
Lines changed: 51 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,51 @@
1+
### Mardini 2025 - Hot Air Balloon
2+
3+
Today is day 21 of [Mardini 2025][mardini-2025]. The prompt for today is "FLY",
4+
in the KineFX category.
5+
6+
I was going to do a Vellum sim of a person falling through the sky with a parachute,
7+
but 1. I'm not actually sure if Vellum handles drag from air resistance like that, so
8+
it may not even be technically possible; and 2. I wasn't feeling up to animating a person,
9+
even a little bit; I could have done a ragdoll but that still requires rigging the person,
10+
and defining the degrees of movement, and in my experience it doesn't work well unless you
11+
have everything configured perfectly.
12+
13+
Instead, I made a hot air balloon. Then many. Then I made a terrain for them to fly over.
14+
Then I made clouds so the balloons aren't the only thing in the sky. Then I played around with
15+
the Karma Physical Sky LOP to see if I could get a nice looking sunrise behind the hill on the
16+
right. The answer was no, I couldn't; at least not in the time I had for the project. But in
17+
the process I created a slap comp in order to apply a glow effect, which had helped but was
18+
no longer needed; but I wanted to do something with the slap comp, so I then went overboard
19+
playing around with render vars, AOVs, etc. Ultimately I desaturated everything but the
20+
balloons in order to emphasize them; added a bit of chromatic abberration in post-processing
21+
(not quite as good as the lens shader variety because it can't "see" behind rendered objects
22+
to always give the correct color) and played around with selectively blurring parts of the
23+
image based on depth, whether or not the pixels show balloons, etc.
24+
25+
Basically the project went down several tangents. I don't necessarily think the result is
26+
any better for it all, but again, the point was practice, not perfection. Getting the failures
27+
out of the way now at least lets me learn to do things that might not work here, but may work
28+
in the future, and at that point I'll already know how to do it.
29+
30+
New stuff:
31+
32+
- Karma Sky Atmosphere LOP again. This is technically in the render, but again, I didn't
33+
end up using any of the more extreme features, just the physically-based light source and
34+
volumetric atmosphere. So... half-dipping into this for the second time. I'll have to plan
35+
out a project that actually focuses on this at some point, I'm barely scratching the surface.
36+
Maybe something in space.
37+
- I finally got around to playing with the Cloud Shape Generate SOP + related notes that were
38+
added in Houdini 20, almost two years ago. I used it for one day during Houdini 2024, then
39+
never touched them again. They're interesting to use, but problematic because what you see in
40+
the SOPs context doesn't necessarily have any bearing on what you see in the final render.
41+
Also, it takes a lot of creative engery to fiddle with shapes in such an abstract way to
42+
attempt to get a specific look. Finally... they make the render take a _horrifically_ long
43+
time to complete. (As in... 6-8 hours for a 4K image in this project.) So... great tools,
44+
but I'll probably stay away in the future unless my project specifically requires clouds.
45+
- Slap Comp, take 2; including glow, chromatic aberration, HSV adjust to artificially increase
46+
the saturation of everything, selective blur, etc. More details above.
47+
48+
<!-- My entry post is [here][entry-post]. -->
49+
50+
[mardini-2025]: https://www.sidefx.com/community-main-menu/contests-jams/mardini-2025/
51+
<!-- [entry-post]: ... -->

0 commit comments

Comments
 (0)