Closed
Description
The documentation says
Sets the source of the animation. Pass {@code null} to remove current source.
Equivalent of {@code setInputSource(inputSource, null)}.
However the Texture view seems to persist the last frame of the animation. Is this the intended behavior?
On a GifImageView
doing
gifImageView.setImageDrawable(null)
removes the animation completely. It would be nice if we can have consistent behavior across the two Gif views.
Excited to know your thoughts on the same.
Thanks!