-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGameObject.cs
145 lines (126 loc) · 3.94 KB
/
GameObject.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Core;
using Config;
namespace GameObject
{
public static class Snake
{
public enum Direction
{
up = 0,
right = 1,
down = 2,
left = 3,
}
public static Position headPosition;
public static Direction direction;
public static List<Position> tail = new List<Position> { };
public static void Initialize(Position _pos)
{
headPosition = _pos;
tail.Add(_pos);
}
public static void RenderSelf()
{
foreach (Position pos in tail)
{
if(pos == headPosition)
{
RenderCore.DrawPixel(Cfg.CHR_HEAD, pos, ConsoleColor.Green);
}
else
{
RenderCore.DrawPixel(Cfg.CHR_SNAKE, pos, ConsoleColor.DarkGreen);
}
}
}
public static void ChangeDirection()
{
switch (Cfg.CURRENT_KEY)
{
case ConsoleKey.LeftArrow:
direction = Direction.left;
break;
case ConsoleKey.UpArrow:
direction = Direction.up;
break;
case ConsoleKey.RightArrow:
direction = Direction.right;
break;
case ConsoleKey.DownArrow:
direction = Direction.down;
break;
}
}
public static void Move()
{
ChangeDirection();
switch (direction)
{
case Direction.up:
headPosition += new Position(0, -1);
break;
case Direction.right:
headPosition += new Position(1, 0);
break;
case Direction.down:
headPosition += new Position(0, 1);
break;
case Direction.left:
headPosition += new Position(-1, 0);
break;
}
tail.Add(headPosition);
tail.RemoveAt(0);
if (tail.Last().x <= 0 || tail.Last().x >= Cfg.SCENE_WIDTH - 1 || tail.Last().y <= 0 || tail.Last().y >= Cfg.SCENE_HEIGHT - 1)
{
Cfg.GAMEOVER = true;
}
if(tail.Last().x == Apple.position.x && tail.Last().y == Apple.position.y)
{
Cfg.SCORE++;
Grow();
Apple.Relocate();
}
}
public static void Grow()
{
switch (direction)
{
case Direction.up:
tail.Add(new Position(headPosition.x, headPosition.y + 1));
break;
case Direction.right:
tail.Add(new Position(headPosition.x - 1, headPosition.y));
break;
case Direction.down:
tail.Add(new Position(headPosition.x, headPosition.y - 1));
break;
case Direction.left:
tail.Add(new Position(headPosition.x + 1, headPosition.y));
break;
}
}
}
public static class Apple
{
public static Random random = new Random();
public static Position position;
public static void Initialize()
{
position = new Position(random.Next(1, Cfg.SCENE_WIDTH - 1), random.Next(1, Cfg.SCENE_HEIGHT - 1));
}
public static void RenderSelf()
{
RenderCore.DrawPixel(Cfg.CHR_APPLE, new Position(position.x, position.y), ConsoleColor.Red);
}
public static void Relocate()
{
Initialize();
}
}
}