Releases: jackTabsCode/asphalt
Releases · jackTabsCode/asphalt
v0.6.2
Minor release that allows customizing logging with the -v
flag.
v0.6.1
New command: asphalt init
! Getting started with Asphalt has never been easier.
v0.6.0
- Breaking: Asphalt's CLI has been split into subcommands. To sync, run
asphalt sync
. - Subcommand added to list uploaded assets:
asphalt list
.
v0.5.1
- We now alpha bleed images by default (@jackTabsCode in #39)
- We now support stripping file extensions (thanks to @paradoxuum in #38)
- We now use Rustls for TLS, this should improve Linux compatibility (thanks to @paradoxuum in #37)
v0.5.0
v0.4.2
- We now support defining existing assets in
asphalt.toml
. This is helpful if you rely on Roblox marketplace assets that you don't want to reupload, but want to keep everything in the same place.
v0.4.1
- Better error handling, again
0.4.0
- Breaking: Asphalt is now configured with a config file! See the README for details.
- File names instead of paths are used for Roblox asset display names.
0.3.5
Don't load font database for every SVG
0.3.4
SVG support is here! It is recommended to use static SVGs with rasterized text as font rendering won't always work, especially if you don't have the font installed on your system.