These are some unsorted notes on aspects of the implementation. Sketchy, and not always completely up to date, but hopefully give some hints as to what's going on and some ideas where to look in the code to see how certain features work.
Core language TT (defined in Core.TT
), based on quantitative type theory
(see https://bentnib.org/quantitative-type-theory.html). Binders have
"multiplicities" which are either 0, 1 or unlimited.
Terms are indexed over the names in scope so that we know terms are always well
scoped. Values (i.e. normal forms) are defined in Core.Value
as NF
;
constructors do not evaluate their arguments until explicitly requested.
Elaborate to TT from a higher level language TTImp (defined in TTImp.TTImp
),
which is TT with implicit arguments, local function definitions, case blocks,
as patterns, qualified names with automatic type-directed disambiguation, and
proof search.
Elaboration relies on unification (in Core.Unify
), which allows postponing
of unification problems. Essentially works the same way as Agda as described
in Ulf Norell's thesis.
General idea is that high level languages will provide a translation to TT.
In the Idris/
namespace we define the high level syntax for Idris, which
translates to TTImp by desugaring operators, do notation, etc.
There is a separate linearity check after elaboration, which updates types of
holes (and is aware of case blocks). This is implemented in
Core.LinearCheck
. During this check, we also recalculate the multiplicities
in hole applications so that they are displayed appropriately (e.g. if a
linear variable is unused elsewhere, it will always appear with multiplicity
1 in holes).
Where to find things:
Core/
-- anything related to the core TT, typechecking and unificationTTImp/
-- anything related to the implicit TT and its elaborationTTImp/Elab/
-- Elaboration state and elaboration of termsTTImp/Interactive/
-- Interactive editing infrastructure
Parser/
-- various utilities for parsing and lexing TT and TTImp (and other things)Utils/
-- some generally useful utilitiesIdris/
-- anything relating to the high level language, translating to TTImpIdris/Elab/
-- High level construct elaboration machinery (e.g. interfaces)
Compiler/
-- back ends
Core
is a "monad" (not really, for efficiency reasons, at the moment...)
supporting Error
's and IO
(I did originally plan to allow restricting this to
some specific IO operations, but haven't yet). The raw syntax is defined by a
type RawImp
which has a source location at each node, and any errors in
elaboration note the location at the point where the error occurred, as
a file context FC
.
Ref
is essentially an IORef
. Typically we pass them implicitly and use
labels to disambiguate which one we mean. See Core.Core
for their
definition. Again, IORef
is for efficiency - even if it would be neater to
use a state monad this turned out to be about 2-3 times faster, so I'm
going with the "ugly" choice...
Terms in the core language are indexed by a list of the names in scope, most recently defined first:
data Term : List Name -> Type
This means that terms are always well scoped, and we can use the type system to keep us right when manipulating names. For example, we have:
Local : FC -> (isLet : Maybe Bool) ->
(idx : Nat) -> (0 p : IsVar name idx vars) -> Term vars
So local variables are represented by an index into the local context (a de
Bruijn index, idx
), and a proof, erased at run time, that the index
is valid. So everything is de Bruijn indexed, but the type checker still
keeps track of the indices so that we don't have to think too hard!
Core.TT
contains various handy tools for manipulating terms with their
indices, such as:
weaken : Term vars -> Term (n :: vars) -- actually in an interface, Weaken
embed : Term vars -> Term (ns ++ vars)
refToLocal : (x : Name) -> -- explicit name of a reference
(new : Name) -> -- name to bind as
Term vars -> Term (new :: vars)
Note that the types are explicit about when the vars
needs to be passed at
run time, and when it isn't. Mostly where it's needed it's to help with
displaying names, or name generation, rather than any fundamental reason in
the core. In general, this isn't expensive at run time.
Environments, defined in Core.Env
, map local variables to binders:
data Env : (tm : List Name -> Type) -> List Name -> Type
A binders is typically a lambda, a pi, or a let (with a value), but can
also be a pattern variable. See the definition of TT
for more details.
Where we have a term, we usually also need an Env
.
We also have values, which are in head normal form, and defined in
Core.Value
:
data NF : List Name -> Type
We can convert a term to a value by normalising...
nf : {vars : _} ->
Defs -> Env Term vars -> Term vars -> Core (NF vars)
...and back again, by quoting:
quote : {vars : _} ->
Defs -> Env Term vars -> tm vars -> Core (Term vars)
Both nf
and quote
are defined in Core.Normalise
. We don't
always know whether we'll need to work with NF
or Term
, so
we also have a "glued" representation, Glued vars
, again defined in
Core.Normalise
, which lazily computes either a NF
or Term
as
required. Elaborating a term returns the type as a Glued vars
.
Term
separates Ref
(global user defined names) from Meta
, which
are globally defined metavariables. For efficiency, metavariables are only
substituted into terms if they have non-0 multiplicity, to preserve sharing as
much as possible.
Unification is probably the most important part of the elaboration process,
and infers values for implicit arguments. That is, it finds values for the
things which are referred to by Meta
in Term
. It is defined in
Core.Unify
, as the top level unification function has the following
type:
unify : Unify tm =>
{vars : _} ->
{auto c : Ref Ctxt Defs} ->
{auto u : Ref UST UState} ->
UnifyInfo ->
FC -> Env Term vars ->
tm vars -> tm vars ->
Core UnifyResult
The Unify
interface is there because it is convenient to be able to
define unification on Term
and NF
, as well as Closure
(which
is part of NF
to represent unevaluated arguments to constructors).
This is one place where indexing over vars
is extremely valuable: we
have to keep the environment consistent, so unification won't accidentally
introduce any scoping bugs!
Idris 2 implements pattern unification - see Adam Gundry's thesis for an accessible introduction.
Core.Context
defines all the things needed for TT. Most importantly: Def
gives definitions of names (case trees, builtins, constructors and
holes, mostly); GlobalDef
is a definition with all the other information
about it (type, visibility, totality, etc); Context
is a context mapping names
to GlobalDef
, and Defs
is the core data structure with everything needed to
typecheck more definitions.
The main Context type stores definitions in an array, indexed by a "resolved
name id", an integer, for fast look up. This means that it also needs to be
able to convert between resolved names and full names. The HasNames
interface defines methods for going back and forth between structures with
human readable names, and structures with resolved integer names.
Since we store names in an array, all the lookup functions need to be in the
Core
monad. This also turns out to help with loading checked files (see
below).
Elaboration of RawImp
to TT
is driven by TTImp.Elab
, with the
top level function for elaborating terms defined in TTImp.Elab.Term
,
support functions defined in TTImp.Elab.Check
, and elaborators for the
various TTImp constructs defined in separate files under TTImp.Elab.*
.
Like Idris 1, laziness is marked in types using Lazy
, Delay
and Force
, or
Inf
(instead of Lazy
) for codata. Unlike Idris 1, these are language primitives
rather than special purpose names.
Implicit laziness resolution is handled during unification (in Core.Unify
).
When unification is invoked (by convert
in TTImp.Elab.Check
) with
the withLazy
flag set, it checks whether it is converting a lazy type
with a non-lazy type. If so, it continues with unification, but returning
that either a Force
or Delay
needs inserting as appropriate.
We can save things to binary if we have an implementation of the TTC interface
for it. See Utils.Binary
to see how this is done. It uses a global reference
Ref Bin Binary
which uses Data.Buffer
underneath.
When we load checked TTC files, we don't process the definitions immediately,
but rather store them as a ContextEntry
, which is either a Binary
blob, or
a processed definition. We only process the definitions the first time they
are looked up, since converting Binary to the definition is fairly costly
(due to having to construct a lot of AST nodes), and often definitions in an
imported file are never used.
The RawImp
type has a constructor IBindVar
. The first time we encounter an
IBindVar
, we record the name as one which will be implicitly bound. At the
end of elaboration, we decide which holes should turn into bound variables
(Pi bound in types, Pattern bound on a LHS, still holes on the RHS) by
looking at the list of names bound as IBindVar
, the things they depend on,
and sorting them so that they are bound in dependency order. This happens
in TTImp.Implicit.getToBind
.
Once we know what the bound implicits need to be, we bind them in
bindImplicits
. Any application of a hole which stands for a bound implicit
gets turned into a local binding (either Pi or Pat as appropriate, or PLet for
@-patterns).
Any name beginning with a lower case letter is considered an unbound implicit. They are elaborated as holes, which may depend on the initial environment of the elaboration, and after elaboration they are converted to an implicit pi binding, with multiplicity 0. So, for example:
map : {f : _} -> (a -> b) -> f a -> f b
becomes:
map : {f : _} -> {0 a : _} -> {0 b : _} -> (a -> b) -> f a -> f b
Bindings are ordered according to dependency. It'll infer any additional names, e.g. in:
lookup : HasType i xs t -> Env xs -> t
... where xs
is a Vect n a
, it infers bindings for n
and a
.
The %unbound_implicits
directive means that it will no longer automatically
bind names (that is, a
and b
in map
above) but it will still
infer the types for any additional names, e.g. if you write:
lookup : forall i, x, t . HasType i xs t -> Env xs -> t
... it will still infer a type for xs
and infer bindings for n
and
a
.
When we encounter an implicit argument (_
in the raw syntax, or added when
we elaborate an application and see that there is an implicit needed) we
make a new hole which is a fresh name applied to the current environment,
and return that as the elaborated term. This happens in TTImp.Elab.Check
,
with the function metaVar
. If there's enough information elsewhere we'll
find the definition of the hole by unification.
We never substitute holes in a term during elaboration and rely on normalisation if we need to look inside it. If there are holes remaining after elaboration of a definition, report an error (it's okay for a hole in a type as long as it's resolved by the time the definition is done).
See Elab.App.makeImplicit
, Elab.App.makeAutoImplicit
to see where we
add holes for the implicit arguments in applications.
Elab.App
does quite a lot of tricky stuff! In an attempt to help with
resolving ambiguous names and record updates, it will sometimes delay
elaboration of an argument (see App.checkRestApp
) so that it can get more
information about its type first.
Core.Unify.solveConstraints
revisits all of the currently unsolved holes
and constrained definitions, and tries again to unify any constraints which
they require. It also tries to resolve anything defined by proof search.
The current state of unification is defined in Core.UnifyState
, and
unification constraints record which metavariables are blocking them. This
improves performance, since we'll only retry a constraint if one of the
blocking metavariables has been resolved.
A ?
in a type means "infer this part of the type". This is distinct from
_
in types, which means "I don't care what this is". The distinction is in
what happens when inference fails. If inference fails for _
, we implicitly
bind a new name (just like pattern matching on the lhs - i.e. it means match
anything). If inference fails for ?
, we leave it as a hole and try to fill
it in later. As a result, we can say:
foo : Vect ? Int
foo = [1,2,3,4]
... and the ?
will be inferred to be 4. But if we say:
foo : Vect _ Int
foo = [1,2,3,4]
... we'll get an error, because the _
has been bound as a new name.
Both ?
and _
are represented in RawImp
by the Implicit
constructor, which has a boolean flag meaning "bind if unresolved".
So the meaning of _
is now consistent on the lhs and in types (i.e. it
means infer a value and bind a variable on failure to infer anything). In
practice, using _
will get you the old Idris behaviour, but ?
might
get you a bit more type inference.
Auto implicits are resolved by proof search, and can be given explicit
arguments in the same way as ordinary implicits: i.e. {x = exp}
to give
exp
as the value for auto implicit x
. Interfaces are syntactic sugar for
auto implicits (it is the same resolution mechanism - interfaces translate into
records, and implementations translate into hints for the search).
The argument syntax @{exp}
means that the value of the next auto implicit
in the application should be exp
- this is the same as the syntax for
invoking named implementations in Idris 1, but interfaces and auto implicits
have been combined now.
Implicit search is defined in Core.AutoSearch
. It will only begin a
search if all the determining arguments of the goal are defined, meaning
that they don't contain any holes. This avoids committing too early to
the solution of a hole by resolving it by search, rather than unification,
unless a programmer has explicitly said (via a search
option on a data
type) that that's what they want.
IMustUnify
is a constructor of RawImp
. When we elaborate this, we generate a
hole, then elaborate the term, and add a constraint that the generated hole
must unify with the term which was explicitly given (in UnifyState.addDot
),
without resolving any holes. This is finally checked in UnifyState.checkDots
.
A definition constructed with Core.Context.BySearch
is a hole which will
be resolved by searching for something which fits the type. This happens in
Core.AutoSearch
. It checks all possible hints for a term, to ensure that
only one is possible.
Names which are bound in types are also bound as @-patterns, meaning that functions have access to them. For example, we can say:
vlength : {n : Nat} -> Vect n a -> Nat
vlength [] = n
vlength (x :: xs) = n
As patterns are implemented as a constructor of TT
, which makes a lot
of things more convenient (especially case tree compilation).
Following Conor McBride and Bob Atkey's work, all binders have a multiplicity
annotation (RigCount
). After elaboration in TTImp.Elab
, we do a
separate linearity check which: a) makes sure that linear variables are used
exactly once; b) updates hole types to properly reflect usage information.
We elaborate relative to an environment, meaning that we can elaborate local function definitions. We keep track of the names being defined in a nested block of declarations, and ensure that they are lifted to top level definitions in TT by applying them to every name in scope.
Since we don't know how many times a local definition will be applied, in general, anything bound with multiplicity 1 is passed to the local definition with multiplicity 0, so if you want to use it in a local definition, you need to pass it explicitly.
Similar to local definitions, these are lifted to top level definitions which represent the case block, which is immediately applied to the scrutinee of the case. We don't attempt to calculate the multiplicities of arguments when elaborating the case block, since we'll probably get it wrong - instead, these are checked during linearity checking, which knows about case functions.
Case blocks in the scope of local definitions are tricky, because the names
need to match up, and the types might be refined, but we also still need to
apply the local names to the scope in which they were defined. This is a bit
fiddly, and dealt with by the ICaseLocal
constructor of RawImp
.
Various parts of the system treat case blocks specially, even though they aren't strictly part of the core. In particular, these are linearity checking and totality checking.
The parameters to a data type are taken to be the arguments which appear, unchanged, in the same position, everywhere across a data definition.
Unbound implicits are given 0
multiplicity, so the rule is now that if you
don't explicitly write it in the type of a function or constructor, the
argument is erased at run time.
Elaboration and the case tree compiler check ensure that 0-multiplicity arguments are not inspected in case trees. In the compiler, 0-multiplicity arguments to constructors are erased completely, whereas 0-multiplicity arguments to functions are replaced with a placeholder erased value.
Same rules mostly apply as in Idris 1. The difference is that visibility is per namespace not per file (that is, files have no relevance other except in that they introduce their own namespace, and in that they allow separate typechecking).
One effect of this is that when a file defines nested namespaces, the inner
namespace can see what's in the outer namespace, but not vice versa unless
names defined in the inner namespace are explicitly exported. The visibility
modifiers export
, public export
, and private
control whether the name
can be seen in any other namespace, and it's nothing to do with the file
they're defined in at all.
Unlike Idris 1, there is no restriction on whether public definitions can
refer to private names. The only restriction on private
names is that
they can't be referred to directly (i.e. in code) outside the namespace.
Records are part of TTImp (rather than the surface language). Elaborating a
record declaration creates a data type and associated projection functions.
Record setters are generated on demand while elaborating TTImp (in
TTImp.Elab.Record
). Setters are translated directly to case
blocks,
which means that update of dependent fields works as one might expect (i.e.
it's safe as long as all of the fields are updated at the same time
consistently).