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simlay opened this issue Nov 10, 2019 · 4 comments
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Interest in iOS support #51

simlay opened this issue Nov 10, 2019 · 4 comments
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@simlay
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simlay commented Nov 10, 2019

Hi friend, I just found this project and think it looks pretty promising.

After looking through a bit of the project and dependencies, it looks like iOS support doesn’t look like it would be hard to add at all. I’d be interested in adding an example Xcode project and some literature on it. What do you think?

@hecrj
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hecrj commented Nov 10, 2019

Any exploration in this direction would be very much appreciated!

I am not very familiar with iOS in general, much less targetting it from Rust land. I think winit and wgpu support it. It may be doable!

Feel free to reach out to me on Discord (@lone_scientist#9554) or join the Zulip server if you have any questions or want to discuss anything!

@hecrj hecrj added the question Further information is requested label Nov 24, 2019
@Absolucy
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Absolucy commented Jun 1, 2021

This is an old issue, but I'd like to comment that the latest version of Iced seems to work fine on iOS, albeit text inputs and such are broken, as they won't cause the keyboard to pop up (not even sure if the code for this is implemented or if someone needs to implement it)

@simlay
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simlay commented Jun 1, 2021

albeit text inputs and such are broken, as they won't cause the keyboard to pop up (not even sure if the code for this is implemented or if someone needs to implement it)

I'm pretty sure that it's not implemented. I've not looked just getting the keyboard to pop up. I assume you'd need a hidden UITextInput or something and then propigate the events back to the main winit event loop.

Over in #631, I had to add an EventHandler struct that the keyboard/touch events and were pushed back to the main winit loop.

@hecrj
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hecrj commented Oct 20, 2021

As I mentioned in #631 (comment), this is out of scope for now!

@hecrj hecrj closed this as completed Oct 20, 2021
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