@@ -13,9 +13,8 @@ Check out the **[demo](http://hexus.github.io/phaser-arcade-slopes)**!
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## Features
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- 24 new tile types :tada :
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- - SAT-driven collision handling :ok_hand :
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+ - [ SAT] ( https://github.com/jriecken/sat-js ) collision handling :ok_hand :
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- Unobtrusive and cooperative integration with Arcade Physics :v :
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- - Heuristic SAT restraints that prevent AABBs catching on hidden edges :clap :
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- Supports sprites :rocket : , groups :busts_in_silhouette : , particle
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emitters :sparkles : and circular physics bodies :white_circle :
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@@ -24,12 +23,12 @@ Check out the **[demo](http://hexus.github.io/phaser-arcade-slopes)**!
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| Phaser Version | Arcade Slopes Version |
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| --------------- | ------------------------------------------------------------------- |
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| v2.4.1 - v2.4.8 | [ v0.1.0] ( https://github.com/hexus/phaser-arcade-slopes/tree/v0.1.0 ) |
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- | v2.5.0 - v2.7.9 | [ v0.1.1] ( https://github.com/hexus/phaser-arcade-slopes/tree/v0.1.1 ) - [ v0.2.1 ] ( https://github.com/hexus/phaser-arcade-slopes/tree/v0.2.1 ) |
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+ | v2.5.0 - v2.8.3 | [ v0.1.1] ( https://github.com/hexus/phaser-arcade-slopes/tree/v0.1.1 ) - [ v0.3.0 ] ( https://github.com/hexus/phaser-arcade-slopes/tree/v0.3.0 ) |
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## Installation
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Grab a copy of the
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- [ latest release] ( https://raw.githubusercontent.com/hexus/phaser-arcade-slopes/v0.2.1 /dist/phaser-arcade-slopes.min.js )
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+ [ latest release] ( https://raw.githubusercontent.com/hexus/phaser-arcade-slopes/v0.3.0 /dist/phaser-arcade-slopes.min.js )
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from the [ ** dist** ] ( dist ) directory in this repository and include it after
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Phaser.
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@@ -46,7 +45,6 @@ Phaser.
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- [ Collision] ( #collision )
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- [ Debug rendering] ( #debug-rendering )
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- [ Extras] ( #extras )
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- - [ Heuristics] ( #heuristics )
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- [ Minimum Y Offset] ( #minimum-y-offset )
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- [ Collision pulling] ( #collision-pulling )
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@@ -146,18 +144,6 @@ ground.debug = true;
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### Extras
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- #### Heuristics
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-
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- The plugin uses heuristics to prevent physics bodies from catching on
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- undesirable tile edges; the touching edges of two adjacent tiles.
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-
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- ** This is enabled by default.** If you don't need this feature, you can disable
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- it.
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-
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- ``` js
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- game .slopes .heuristics = false ;
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- ```
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-
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#### Minimum Y offset
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This feature separates rectangular physics bodies on the Y axis only, in the
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