@@ -2572,9 +2572,9 @@ Phaser.Plugin.ArcadeSlopes.TileSlopeFactory.prototype.convertTilemap = function
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* Convert a tilemap layer.
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*
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* @method Phaser.Plugin.ArcadeSlopes.TileSlopeFactory#convertTilemapLayer
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- * @param {Phaser.TilemapLayer } layer - The tilemap layer to convert.
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- * @param {object } slopeMap - A map of tilemap indexes to ArcadeSlope.TileSlope constants.
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- * @return {Phaser.TilemapLayer } - The converted tilemap layer.
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+ * @param {Phaser.TilemapLayer } layer - The tilemap layer to convert.
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+ * @param {object } slopeMap - A map of tilemap indexes to ArcadeSlope.TileSlope constants.
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+ * @return {Phaser.TilemapLayer } - The converted tilemap layer.
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*/
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Phaser . Plugin . ArcadeSlopes . TileSlopeFactory . prototype . convertTilemapLayer = function ( layer , slopeMap ) {
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var that = this ;
@@ -2662,9 +2662,9 @@ Phaser.Plugin.ArcadeSlopes.TileSlopeFactory.prototype.calculateEdges = function
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* second edge.
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*
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* @method Phaser.Plugin.ArcadeSlopes.TileSlopeFactory#compareEdges
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- * @param {integer } firstEdge - The edge to resolve.
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- * @param {integer } secondEdge - The edge to compare against.
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- * @return {integer }
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+ * @param {integer } firstEdge - The edge to resolve.
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+ * @param {integer } secondEdge - The edge to compare against.
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+ * @return {integer } - The resolved edge.
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*/
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Phaser . Plugin . ArcadeSlopes . TileSlopeFactory . prototype . compareEdges = function ( firstEdge , secondEdge ) {
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if ( firstEdge === Phaser . Plugin . ArcadeSlopes . TileSlope . SOLID && secondEdge === Phaser . Plugin . ArcadeSlopes . TileSlope . SOLID ) {
@@ -2975,7 +2975,7 @@ Phaser.Plugin.ArcadeSlopes.TileSlopeFactory.createQuarterBottomLeftHigh = functi
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new SAT . Vector ( 0 , tile . height ) // Bottom left
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] ) ;
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- var line = new Phaser . Line ( tile . left , tile . top + tile . height / 2 , tile . right , tile . bottom ) ;
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+ var line = new Phaser . Line ( tile . left , tile . top , tile . right , tile . top + tile . height / 2 ) ;
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var edges = {
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top : Phaser . Plugin . ArcadeSlopes . TileSlope . INTERESTING ,
@@ -3063,7 +3063,7 @@ Phaser.Plugin.ArcadeSlopes.TileSlopeFactory.createQuarterLeftBottomLow = functio
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new SAT . Vector ( 0 , tile . height )
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] ) ;
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- var line = new Phaser . Line ( tile . left + tile . width / 2 , tile . top , tile . width , tile . height ) ;
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+ var line = new Phaser . Line ( tile . left + tile . width / 2 , tile . top , tile . right , tile . bottom ) ;
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var edges = {
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top : Phaser . Plugin . ArcadeSlopes . TileSlope . INTERESTING ,
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