@@ -324,13 +324,19 @@ void hid::Init()
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{
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SDL_SetHint (SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, " 1" );
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SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, " 1" );
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+ SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_WII, " 1" );
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+ SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_SWITCH, " 1" );
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+ SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, " 1" );
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+ SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, " 1" );
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+ SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, " 1" );
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SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS3, " 1" );
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SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS4, " 1" );
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SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, " 1" );
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SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS5, " 1" );
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SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, " 1" );
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SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, " 1" );
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- SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_WII, " 1" );
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+ SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_STEAM, " 1" );
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+ SDL_SetHint (SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, " 1" );
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SDL_SetHint (SDL_HINT_XINPUT_ENABLED, " 1" );
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SDL_SetHint (SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, " 0" ); // Uses Button Labels. This hint is disabled for Nintendo Controllers.
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