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Editor crash when using a variable with the same name as an internal class in C++ code #105362
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Tested on 4.5 dev 2 and i can confirm the bug, seems to be not related with
Seems a regression between 4.3 dev 6 and 4.3 beta 1, bisecting. |
Bisected to pr #91192. CC @vnen Backtrace
Related issue: #96743 |
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Tested versions
reproductible in: 4.4.1 [49a5bc7]
System information
Godot v4.4.1.stable (49a5bc7) - Windows 11 (build 26100) - Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 32.0.15.7270) - Intel(R) Core(TM) i9-14900HX (32 threads)
Issue description
Description:
instantiating a preloaded PackedScene stored in a variable named
GameView
crashes the editor.Steps to reproduce
Steps to reproduce:
After some tests, it seems related to the name of the variable
GameView
. If you change it to let's sayfoo
orGameViey
, no crash. It looks like GameView is an undocumented global variable.Minimal reproduction project (MRP)
Here is the packed project. You must open it in recovery mode, it crashes on startup due to the reported bug.
to_delete_2025-04-13_20-50-00.zip
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