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Cause all carpets are made of fabric?
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- # Carpet Settings
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-
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- ## antiCheatSpeed
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+ # Carpet Mod Settings
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+ ## antiCheatDisabled
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Prevents players from rubberbanding when moving too fast
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+ ... or being kicked out for 'flying'
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Puts more trust in clients positioning
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* Type: ` boolean `
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` CREATIVE ` , ` SURVIVAL `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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-
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- ## calmNetherFires
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- Permanent fires don't schedule random updates
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- * Type: ` boolean `
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- * Default value: ` false `
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- * Required options: ` true ` , ` false `
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- * Categories: ` OPTIMIZATION `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## carpets
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Placing carpets may issue carpet commands for non-op players
@@ -85,6 +74,7 @@ Enables /log command to monitor events in the game via chat and overlays
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* Required options: ` true ` , ` false `
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* Categories: ` COMMAND `
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* Additional notes:
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+ * A few bits still needs implementing - we are working on it
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* It has an accompanying command
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## commandPerimeterInfo
@@ -104,7 +94,6 @@ Enables /player command to control/spawn players
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* Required options: ` true ` , ` false `
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* Categories: ` COMMAND `
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* Additional notes:
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- * Its not yet fully implemented - we are working on it
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* It has an accompanying command
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## commandScript
@@ -135,6 +124,15 @@ Enables /tick command to control game clocks
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* Additional notes:
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* It has an accompanying command
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+ ## commandTrackAI
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+ Allows to track mobs AI via /track command
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+ * Type: ` boolean `
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+ * Default value: ` true `
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+ * Required options: ` true ` , ` false `
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+ * Categories: ` COMMAND `
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+ * Additional notes:
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+ * It has an accompanying command
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+
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## ctrlQCraftingFix
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Dropping entire stacks works also from on the crafting UI result slot
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* Type: ` boolean `
@@ -149,8 +147,6 @@ use '_' to use the startup setting from server.properties
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* Default value: ` _ `
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* Suggested options: ` _ `
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* Categories: ` CREATIVE `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## desertShrubs
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Saplings turn into dead shrubs in hot climates and no water access
@@ -165,8 +161,6 @@ Allows spawn chunks to unload
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` CREATIVE `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## explosionNoBlockDamage
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Explosions won't destroy blocks
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` EXPERIMENTAL ` , ` OPTIMIZATION `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## fillLimit
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Customizable fill/clone volume limit
@@ -224,14 +216,20 @@ Items counted are destroyed, count up to one stack per tick per hopper
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* Additional notes:
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* It has an accompanying command
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+ ## horseWanderingFix
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+ Prevents horses and other mobs to wander into the distance after dismounting
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+ Fixes issues with various Joergens wandering off and disappearing client-side
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+ * Type: ` boolean `
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+ * Default value: ` false `
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+ * Required options: ` true ` , ` false `
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+ * Categories: ` BUGFIX `
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+
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## huskSpawningInTemples
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Only husks spawn in desert temples
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* Type: ` boolean `
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` FEATURE `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## kelpGenerationGrowthLimit
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limits growth limit of newly naturally generated kelp to this amount of blocks
@@ -256,8 +254,6 @@ You may still get visibly broken leash links on the client side, but server side
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` BUGFIX `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## maxEntityCollisions
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Customizable maximal entity collision limits, 0 for no limits
@@ -274,8 +270,6 @@ Pistons, Glass and Sponge can be broken faster with their appropriate tools
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` SURVIVAL `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## movableTileEntities
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Pistons can push tile entities, like hoppers, chests etc.
@@ -292,13 +286,11 @@ One player is required on the server to cause night to pass
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* Categories: ` SURVIVAL `
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## persistentParrots
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- Parrots don't get of your shoulders until you receive damage
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+ Parrots don't get of your shoulders until you receive proper damage
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* Type: ` boolean `
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` SURVIVAL ` , ` FEATURE `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## placementRotationFix
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fixes block placement rotation issue when player rotates quickly while placing blocks
@@ -329,8 +321,6 @@ Entities shouldn't suffocate in obsidian
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` BUGFIX `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## pushLimit
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Customizable piston push limit
@@ -347,8 +337,6 @@ Pistons, droppers and dispensers react if block above them is powered
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* Default value: ` true `
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* Required options: ` true ` , ` false `
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* Categories: ` CREATIVE `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## railPowerLimit
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Customizable powered rail power range
@@ -395,6 +383,14 @@ Silverfish drop a gravel item when breaking out of a block
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* Required options: ` true ` , ` false `
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* Categories: ` FEATURE `
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+ ## smoothClientAnimations
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+ smooth client animations with low tps settings
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+ works only in SP, and will slow down players
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+ * Type: ` boolean `
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+ * Default value: ` false `
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+ * Required options: ` true ` , ` false `
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+ * Categories: ` CREATIVE `
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+
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## stackableShulkerBoxes
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Empty shulker boxes can stack to 64 when dropped on the ground
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To move them around between inventories, use shift click to move entire stacks
@@ -437,8 +433,6 @@ Entities pushed or moved into unloaded chunks no longer disappear
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* Default value: ` false `
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* Required options: ` true ` , ` false `
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* Categories: ` EXPERIMENTAL ` , ` BUGFIX `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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## viewDistance
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Changes the view distance of the server.
@@ -450,16 +444,6 @@ Set to 0 to not override the value in server settings.
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* Additional notes:
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* You must choose a value from 0 (use server settings) to 32
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- ## watchdogCrashFix
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- Fixes server crashing supposedly on falling behind 60s in ONE tick, yeah bs.
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- Fixed 1.12 watchdog crash in 1.13 pre-releases, reintroduced with 1.13, GG.
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- * Type: ` boolean `
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- * Default value: ` false `
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- * Required options: ` true ` , ` false `
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- * Categories: ` BUGFIX `
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- * Additional notes:
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- * Its not yet fully implemented - we are working on it
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-
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## xpNoCooldown
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Players absorb XP instantly, without delay
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* Type: ` boolean `
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