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README.md

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@@ -2,26 +2,15 @@
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Cause all carpets are made of fabric?
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# Carpet Settings
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## antiCheatSpeed
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# Carpet Mod Settings
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## antiCheatDisabled
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Prevents players from rubberbanding when moving too fast
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... or being kicked out for 'flying'
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Puts more trust in clients positioning
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `SURVIVAL`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## calmNetherFires
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Permanent fires don't schedule random updates
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `OPTIMIZATION`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## carpets
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Placing carpets may issue carpet commands for non-op players
@@ -85,6 +74,7 @@ Enables /log command to monitor events in the game via chat and overlays
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* A few bits still needs implementing - we are working on it
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* It has an accompanying command
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## commandPerimeterInfo
@@ -104,7 +94,6 @@ Enables /player command to control/spawn players
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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* It has an accompanying command
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## commandScript
@@ -135,6 +124,15 @@ Enables /tick command to control game clocks
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* Additional notes:
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* It has an accompanying command
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## commandTrackAI
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Allows to track mobs AI via /track command
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## ctrlQCraftingFix
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Dropping entire stacks works also from on the crafting UI result slot
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* Type: `boolean`
@@ -149,8 +147,6 @@ use '_' to use the startup setting from server.properties
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* Default value: `_`
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* Suggested options: `_`
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* Categories: `CREATIVE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## desertShrubs
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Saplings turn into dead shrubs in hot climates and no water access
@@ -165,8 +161,6 @@ Allows spawn chunks to unload
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## explosionNoBlockDamage
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Explosions won't destroy blocks
@@ -182,8 +176,6 @@ by Theosib
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `OPTIMIZATION`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## fillLimit
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Customizable fill/clone volume limit
@@ -224,14 +216,20 @@ Items counted are destroyed, count up to one stack per tick per hopper
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* Additional notes:
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* It has an accompanying command
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## horseWanderingFix
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Prevents horses and other mobs to wander into the distance after dismounting
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Fixes issues with various Joergens wandering off and disappearing client-side
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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## huskSpawningInTemples
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Only husks spawn in desert temples
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## kelpGenerationGrowthLimit
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limits growth limit of newly naturally generated kelp to this amount of blocks
@@ -256,8 +254,6 @@ You may still get visibly broken leash links on the client side, but server side
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## maxEntityCollisions
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Customizable maximal entity collision limits, 0 for no limits
@@ -274,8 +270,6 @@ Pistons, Glass and Sponge can be broken faster with their appropriate tools
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## movableTileEntities
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Pistons can push tile entities, like hoppers, chests etc.
@@ -292,13 +286,11 @@ One player is required on the server to cause night to pass
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* Categories: `SURVIVAL`
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## persistentParrots
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Parrots don't get of your shoulders until you receive damage
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Parrots don't get of your shoulders until you receive proper damage
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`, `FEATURE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## placementRotationFix
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fixes block placement rotation issue when player rotates quickly while placing blocks
@@ -329,8 +321,6 @@ Entities shouldn't suffocate in obsidian
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## pushLimit
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Customizable piston push limit
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## railPowerLimit
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Customizable powered rail power range
@@ -395,6 +383,14 @@ Silverfish drop a gravel item when breaking out of a block
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## smoothClientAnimations
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smooth client animations with low tps settings
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works only in SP, and will slow down players
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## stackableShulkerBoxes
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Empty shulker boxes can stack to 64 when dropped on the ground
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To move them around between inventories, use shift click to move entire stacks
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## viewDistance
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Changes the view distance of the server.
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* Additional notes:
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* You must choose a value from 0 (use server settings) to 32
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## watchdogCrashFix
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Fixes server crashing supposedly on falling behind 60s in ONE tick, yeah bs.
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Fixed 1.12 watchdog crash in 1.13 pre-releases, reintroduced with 1.13, GG.
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## xpNoCooldown
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Players absorb XP instantly, without delay
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* Type: `boolean`

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