Command Buffer objects still in pending state when vkResetCommandPool
is called. (Vulkan API Backend + Linux + Nvidia GPU)
#6323
Labels
area: correctness
We're behaving incorrectly
backend: vulkan
Issues with Vulkan
help required
We need community help to make this happen.
type: bug
Something isn't working
Description
I have a written a compute shader based pathtracer with CLI interface. And I'm running it on Ubuntu OS with Nvidia RTX 3090 GPU using Vulkan API backend. But for certain cases (with high samples per pixel (say 2048) and high rendering resolution (3840x2160), the program crashes with the following error:
Repro steps
Platform
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