This repository was archived by the owner on Jan 29, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 193
/
Copy pathboids.wgsl
107 lines (91 loc) · 2.36 KB
/
boids.wgsl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
const NUM_PARTICLES: u32 = 1500u;
struct Particle {
pos : vec2<f32>,
vel : vec2<f32>,
}
struct SimParams {
deltaT : f32,
rule1Distance : f32,
rule2Distance : f32,
rule3Distance : f32,
rule1Scale : f32,
rule2Scale : f32,
rule3Scale : f32,
}
struct Particles {
particles : array<Particle>
}
@group(0) @binding(0) var<uniform> params : SimParams;
@group(0) @binding(1) var<storage> particlesSrc : Particles;
@group(0) @binding(2) var<storage,read_write> particlesDst : Particles;
// https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) global_invocation_id : vec3<u32>) {
let index : u32 = global_invocation_id.x;
if index >= NUM_PARTICLES {
return;
}
var vPos = particlesSrc.particles[index].pos;
var vVel = particlesSrc.particles[index].vel;
var cMass = vec2<f32>(0.0, 0.0);
var cVel = vec2<f32>(0.0, 0.0);
var colVel = vec2<f32>(0.0, 0.0);
var cMassCount : i32 = 0;
var cVelCount : i32 = 0;
var pos : vec2<f32>;
var vel : vec2<f32>;
var i : u32 = 0u;
loop {
if i >= NUM_PARTICLES {
break;
}
if i == index {
continue;
}
pos = particlesSrc.particles[i].pos;
vel = particlesSrc.particles[i].vel;
if distance(pos, vPos) < params.rule1Distance {
cMass = cMass + pos;
cMassCount = cMassCount + 1;
}
if distance(pos, vPos) < params.rule2Distance {
colVel = colVel - (pos - vPos);
}
if distance(pos, vPos) < params.rule3Distance {
cVel = cVel + vel;
cVelCount = cVelCount + 1;
}
continuing {
i = i + 1u;
}
}
if cMassCount > 0 {
cMass = cMass / f32(cMassCount) - vPos;
}
if cVelCount > 0 {
cVel = cVel / f32(cVelCount);
}
vVel = vVel + (cMass * params.rule1Scale) +
(colVel * params.rule2Scale) +
(cVel * params.rule3Scale);
// clamp velocity for a more pleasing simulation
vVel = normalize(vVel) * clamp(length(vVel), 0.0, 0.1);
// kinematic update
vPos = vPos + (vVel * params.deltaT);
// Wrap around boundary
if vPos.x < -1.0 {
vPos.x = 1.0;
}
if vPos.x > 1.0 {
vPos.x = -1.0;
}
if vPos.y < -1.0 {
vPos.y = 1.0;
}
if vPos.y > 1.0 {
vPos.y = -1.0;
}
// Write back
particlesDst.particles[index].pos = vPos;
particlesDst.particles[index].vel = vVel;
}