@@ -94,19 +94,19 @@ struct CustomLoadingLayer : Modify<CustomLoadingLayer, LoadingLayer> {
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void setupLoaderResources () {
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log::debug (" Verifying Loader Resources" );
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- this ->setSmallText (" Verifying Loader Resources" );
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+ this ->setSmallText (" Verifying Geode Resources" );
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// verify loader resources
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Loader::get ()->queueInMainThread ([&]() {
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if (!updater::verifyLoaderResources ()) {
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log::debug (" Downloading Loader Resources" );
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- this ->setSmallText (" Downloading Loader Resources" );
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+ this ->setSmallText (" Downloading Geode Resources" );
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this ->addChild (EventListenerNode<updater::ResourceDownloadFilter>::create (
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this , &CustomLoadingLayer::updateResourcesProgress
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));
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}
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else {
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log::debug (" Loading Loader Resources" );
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- this ->setSmallText (" Loading Loader Resources" );
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+ this ->setSmallText (" Loading Geode Resources" );
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updater::updateSpecialFiles ();
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this ->continueLoadAssets ();
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}
@@ -117,12 +117,12 @@ struct CustomLoadingLayer : Modify<CustomLoadingLayer, LoadingLayer> {
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std::visit (makeVisitor {
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[&](updater::UpdateProgress const & progress) {
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this ->setSmallText (fmt::format (
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- " Downloading Loader Resources: {}%" , progress.first
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+ " Downloading Geode Resources: {}%" , progress.first
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));
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},
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[&](updater::UpdateFinished) {
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log::debug (" Downloaded Loader Resources" );
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- this ->setSmallText (" Downloaded Loader Resources" );
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+ this ->setSmallText (" Downloaded Geode Resources" );
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this ->continueLoadAssets ();
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},
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[&](updater::UpdateFailed const & error) {
@@ -136,7 +136,7 @@ struct CustomLoadingLayer : Modify<CustomLoadingLayer, LoadingLayer> {
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" The game will be loaded as normal, but please be aware "
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" that it is very likely to crash. "
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);
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- this ->setSmallText (" Failed Loader Resources" );
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+ this ->setSmallText (" Failed to Download Geode Resources" );
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this ->continueLoadAssets ();
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}
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}, event->status );
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