@@ -41,7 +41,6 @@ namespace logical_audio
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// / device with a higher detection threshold.
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// / \return true if the listening device can detect volume at _volumeLevel,
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// / false otherwise.
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- IGNITION_GAZEBO_LOGICALAUDIOSENSORPLUGIN_SYSTEM_VISIBLE
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bool detect (double _volumeLevel, double _volumeDetectionThreshold);
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// / \brief Computes the volume level of an audio source at a certain location.
@@ -62,7 +61,6 @@ namespace logical_audio
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// / \return The volume level at this location.
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// / If the attenuation function or shape is undefined, -1.0 is returned.
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// / If the source is not playing, 0.0 is returned.
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double computeVolume (bool _playing,
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AttenuationFunction _attenuationFunc,
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AttenuationShape _attenuationShape,
@@ -85,7 +83,6 @@ namespace logical_audio
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// / the calculated attenuation function.
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// / \param[in] _str A string that should map to a value in
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// / AttenuationFunction.
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- IGNITION_GAZEBO_LOGICALAUDIOSENSORPLUGIN_SYSTEM_VISIBLE
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void setAttenuationFunction (AttenuationFunction &_attenuationFunc,
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std::string _str);
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@@ -101,7 +98,6 @@ namespace logical_audio
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// / calculated attenuation shape.
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// / \param[in] _str A string that should map to a value in
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// / AttenuationShape.
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- IGNITION_GAZEBO_LOGICALAUDIOSENSORPLUGIN_SYSTEM_VISIBLE
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void setAttenuationShape (AttenuationShape &_attenuationShape,
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std::string _str);
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@@ -114,15 +110,13 @@ namespace logical_audio
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// / source. This value must be greater than _innerRadius.
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// / If _falloffDistance < _innerRadius, _falloffDistance will be set to
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// / _innerRadius + 1 (assuming that _innerRadius is valid).
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void validateInnerRadiusAndFalloffDistance (double &_innerRadius,
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double &_falloffDistance);
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// / \brief Validate a source's emission volume level.
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// / \param[in,out] _volumeLevel The volume the source should play at.
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// / This parameter is checked (and possibly clipped) to ensure that it falls
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// / between 0.0 (0% volume) and 1.0 (100% volume).
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void validateVolumeLevel (double &_volumeLevel);
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}
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}
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