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SceneBroadcaster.hh
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/*
* Copyright (C) 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GZ_SIM_SCENEBROADCASTER_SYSTEM_HH_
#define GZ_SIM_SCENEBROADCASTER_SYSTEM_HH_
#include <memory>
#include <vector>
#include <gz/sim/config.hh>
#include <gz/sim/System.hh>
namespace gz
{
namespace sim
{
// Inline bracket to help doxygen filtering.
inline namespace GZ_SIM_VERSION_NAMESPACE {
namespace systems
{
class SceneBroadcasterPrivate;
/** \class SceneBroadcaster SceneBroadcaster.hh \
* gz/sim/systems/SceneBroadcaster.hh
**/
/// \brief System which periodically publishes an gz::msgs::Scene
/// message with updated information.
class SceneBroadcaster final:
public System,
public ISystemConfigure,
public ISystemPostUpdate,
public ISystemReset
{
/// \brief Constructor
public: SceneBroadcaster();
/// \brief Destructor
public: ~SceneBroadcaster() final = default;
/// Documentation inherited
public: void Configure(const Entity &_entity,
const std::shared_ptr<const sdf::Element> &_sdf,
EntityComponentManager &_ecm,
EventManager &_eventMgr) final;
// Documentation inherited
public: void PostUpdate(const UpdateInfo &_info,
const EntityComponentManager &_ecm) final;
// Documentation inherited
public: void Reset(const UpdateInfo &_info,
EntityComponentManager &_ecm) final;
/// \brief Private data pointer
private: std::unique_ptr<SceneBroadcasterPrivate> dataPtr;
};
}
}
}
}
#endif