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ign.cc
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/*
* Copyright (C) 2019 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <tinyxml2.h>
#include <cstring>
#include <ignition/common/Console.hh>
#include <ignition/common/SignalHandler.hh>
#include <ignition/common/Filesystem.hh>
#include <ignition/gui/Application.hh>
#include <ignition/gui/MainWindow.hh>
#include <ignition/gui/Plugin.hh>
#include "ignition/gazebo/config.hh"
#include "ignition/gazebo/Server.hh"
#include "ignition/gazebo/ServerConfig.hh"
#include "gui/GuiRunner.hh"
#include "ign.hh"
//////////////////////////////////////////////////
extern "C" char *ignitionGazeboVersion()
{
return strdup(IGNITION_GAZEBO_VERSION_FULL);
}
//////////////////////////////////////////////////
extern "C" char *gazeboVersionHeader()
{
return strdup(IGNITION_GAZEBO_VERSION_HEADER);
}
//////////////////////////////////////////////////
extern "C" void cmdVerbosity(
const char *_verbosity)
{
ignition::common::Console::SetVerbosity(std::atoi(_verbosity));
}
//////////////////////////////////////////////////
extern "C" const char *worldInstallDir()
{
return IGN_GAZEBO_WORLD_INSTALL_DIR;
}
//////////////////////////////////////////////////
extern "C" int runServer(const char *_sdfString,
int _iterations, int _run, float _hz, int _levels, const char *_networkRole,
int _networkSecondaries, int _record, const char *_recordPath,
int _logOverwrite, const char *_playback, const char *_file)
{
ignition::gazebo::ServerConfig serverConfig;
// Path for logs
std::string recordPathMod = serverConfig.LogRecordPath();
// Initialize console log
if ((_recordPath != nullptr && std::strlen(_recordPath) > 0) || _record > 0)
{
if (_playback != nullptr && std::strlen(_playback) > 0)
{
ignerr << "Both record and playback are specified. Only specify one.\n";
return -1;
}
serverConfig.SetUseLogRecord(true);
// If a record path is specified
if (_recordPath != nullptr && std::strlen(_recordPath) > 0)
{
recordPathMod = std::string(_recordPath);
// Check if path or compressed file with same prefix exists
if (ignition::common::exists(recordPathMod))
{
// Overwrite if flag specified
if (_logOverwrite > 0)
{
bool recordMsg = false;
// Remove files before initializing console log files on top of them
if (ignition::common::exists(recordPathMod))
{
recordMsg = true;
ignition::common::removeAll(recordPathMod);
}
// Create log file before printing any messages so they can be logged
ignLogInit(recordPathMod, "server_console.log");
if (recordMsg)
{
ignmsg << "Log path already exists on disk! Existing files will "
<< "be overwritten." << std::endl;
ignmsg << "Removing existing path [" << recordPathMod << "]\n";
}
}
// Otherwise rename to unique path
else
{
// Remove the separator at end of path
if (!std::string(1, recordPathMod.back()).compare(
ignition::common::separator("")))
{
recordPathMod = recordPathMod.substr(0, recordPathMod.length() - 1);
}
recordPathMod = ignition::common::uniqueDirectoryPath(recordPathMod);
ignLogInit(recordPathMod, "server_console.log");
ignwarn << "Log path already exists on disk! "
<< "Recording instead to [" << recordPathMod << "]" << std::endl;
}
}
else
{
ignLogInit(recordPathMod, "server_console.log");
}
}
// Empty record path specified. Use default.
else
{
// Create log file before printing any messages so they can be logged
ignLogInit(recordPathMod, "server_console.log");
ignmsg << "Recording states to default path [" << recordPathMod << "]"
<< std::endl;
serverConfig.SetLogRecordPath(recordPathMod);
}
}
else
{
ignLogInit(serverConfig.LogRecordPath(), "server_console.log");
}
serverConfig.SetLogRecordPath(recordPathMod);
ignmsg << "Ignition Gazebo Server v" << IGNITION_GAZEBO_VERSION_FULL
<< std::endl;
// Set the SDF string to user
if (_sdfString != nullptr && std::strlen(_sdfString) > 0)
{
if (!serverConfig.SetSdfString(_sdfString))
{
ignerr << "Failed to set SDF string [" << _sdfString << "]" << std::endl;
return -1;
}
}
serverConfig.SetSdfFile(_file);
// Set the update rate.
if (_hz > 0.0)
serverConfig.SetUpdateRate(_hz);
// Set whether levels should be used.
if (_levels > 0)
{
ignmsg << "Using the level system\n";
serverConfig.SetUseLevels(true);
}
if (_networkRole && std::strlen(_networkRole) > 0)
{
ignmsg << "Using the distributed simulation and levels systems\n";
serverConfig.SetNetworkRole(_networkRole);
serverConfig.SetNetworkSecondaries(_networkSecondaries);
serverConfig.SetUseLevels(true);
}
if (_playback != nullptr && std::strlen(_playback) > 0)
{
if (_sdfString != nullptr && std::strlen(_sdfString) > 0)
{
ignerr << "Both an SDF file and playback flag are specified. "
<< "Only specify one.\n";
return -1;
}
else
{
ignmsg << "Playing back states" << _playback << std::endl;
serverConfig.SetLogPlaybackPath(ignition::common::absPath(
std::string(_playback)));
}
}
// Create the Gazebo server
ignition::gazebo::Server server(serverConfig);
// Run the server
server.Run(true, _iterations, _run == 0);
igndbg << "Shutting down server" << std::endl;
return 0;
}
//////////////////////////////////////////////////
extern "C" int runGui(const char *_guiConfig)
{
ignition::common::SignalHandler sigHandler;
bool sigKilled = false;
sigHandler.AddCallback([&](const int /*_sig*/)
{
sigKilled = true;
});
ignmsg << "Ignition Gazebo GUI v" << IGNITION_GAZEBO_VERSION_FULL
<< std::endl;
int argc = 0;
char **argv = nullptr;
// Initialize Qt app
ignition::gui::Application app(argc, argv);
app.AddPluginPath(IGN_GAZEBO_GUI_PLUGIN_INSTALL_DIR);
// add import path so we can load custom modules
app.Engine()->addImportPath(IGN_GAZEBO_GUI_PLUGIN_INSTALL_DIR);
// Set default config file for Gazebo
std::string defaultConfigDir;
ignition::common::env(IGN_HOMEDIR, defaultConfigDir);
defaultConfigDir = ignition::common::joinPaths(defaultConfig, ".ignition",
"gazebo", IGNITION_GAZEBO_MAJOR_VERSION_STR);
auto defaultConfig = ignition::common::joinPaths(defaultConfigDir,
"gui.config");
app.SetDefaultConfigPath(defaultConfig);
// Customize window
auto mainWin = app.findChild<ignition::gui::MainWindow *>();
auto win = mainWin->QuickWindow();
win->setProperty("title", "Gazebo");
// Instantiate GazeboDrawer.qml file into a component
QQmlComponent component(app.Engine(), ":/Gazebo/GazeboDrawer.qml");
auto gzDrawerItem = qobject_cast<QQuickItem *>(component.create(context));
if (gzDrawerItem)
{
// C++ ownership
QQmlEngine::setObjectOwnership(gzDrawerItem, QQmlEngine::CppOwnership);
// Add to main window
auto parentDrawerItem = win->findChild<QQuickItem *>("sideDrawer");
gzDrawerItem->setParentItem(parentDrawerItem);
gzDrawerItem->setParent(app.Engine());
}
else
{
ignerr << "Failed to instantiate custom drawer, drawer will be empty"
<< std::endl;
}
// Get list of worlds
ignition::transport::Node node;
bool executed{false};
bool result{false};
unsigned int timeout{5000};
std::string service{"/gazebo/worlds"};
ignition::msgs::StringMsg_V worldsMsg;
// This loop is here to allow the server time to download resources.
// \todo(nkoenig) Async resource download. Search for "Async resource
// download in `src/Server.cc` for corresponding todo item. This todo is
// resolved when this while loop can be removed.
while (!sigKilled && !executed)
{
igndbg << "GUI requesting list of world names. The server may be busy "
<< "downloading resources. Please be patient." << std::endl;
executed = node.Request(service, timeout, worldsMsg, result);
}
// Only print error message if a sigkill was not received.
if (!sigKilled)
{
if (!executed)
ignerr << "Timed out when getting world names." << std::endl;
else if (!result)
ignerr << "Failed to get world names." << std::endl;
}
if (!executed || !result || worldsMsg.data().empty())
return false;
// Remove warning suppression in v6
#ifndef _WIN32
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#else
# pragma warning(push)
# pragma warning(disable: 4996)
#endif
std::vector<ignition::gazebo::GuiRunner *> runners;
#ifndef _WIN32
# pragma GCC diagnostic pop
#else
# pragma warning(pop)
#endif
// Configuration file from command line
if (_guiConfig != nullptr && std::strlen(_guiConfig) > 0)
{
if (!app.LoadConfig(_guiConfig))
{
ignwarn << "Failed to load config file[" << _guiConfig << "]."
<< std::endl;
}
// Use the first world name with the config file
// TODO(anyone) Most of ign-gazebo's transport API includes the world name,
// which makes it complicated to mix configurations across worlds.
// We could have a way to use world-agnostic topics like Gazebo-classic's ~
// Remove warning suppression in v6
#ifndef _WIN32
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#else
# pragma warning(push)
# pragma warning(disable: 4996)
#endif
auto runner = new ignition::gazebo::GuiRunner(worldsMsg.data(0));
#ifndef _WIN32
# pragma GCC diagnostic pop
#else
# pragma warning(pop)
#endif
runner->connect(&app, &ignition::gui::Application::PluginAdded, runner,
&ignition::gazebo::GuiRunner::OnPluginAdded);
runners.push_back(runner);
runner->setParent(ignition::gui::App());
}
// GUI configuration from SDF (request to server)
else
{
// TODO(anyone) Parallelize this if multiple worlds becomes an important use
// case.
for (int w = 0; w < worldsMsg.data_size(); ++w)
{
const auto &worldName = worldsMsg.data(w);
// Request GUI info for each world
result = false;
service = std::string("/world/" + worldName + "/gui/info");
igndbg << "Requesting GUI from [" << service << "]..." << std::endl;
// Request and block
ignition::msgs::GUI res;
executed = node.Request(service, timeout, res, result);
if (!executed)
ignerr << "Service call timed out for [" << service << "]" << std::endl;
else if (!result)
ignerr << "Service call failed for [" << service << "]" << std::endl;
for (int p = 0; p < res.plugin_size(); ++p)
{
const auto &plugin = res.plugin(p);
const auto &fileName = plugin.filename();
std::string pluginStr = "<plugin filename='" + fileName + "'>" +
plugin.innerxml() + "</plugin>";
tinyxml2::XMLDocument pluginDoc;
pluginDoc.Parse(pluginStr.c_str());
app.LoadPlugin(fileName,
pluginDoc.FirstChildElement("plugin"));
}
// GUI runner
auto runner = new ignition::gazebo::GuiRunner(worldName);
runner->connect(&app, &ignition::gui::Application::PluginAdded, runner,
&ignition::gazebo::GuiRunner::OnPluginAdded);
runner->setParent(ignition::gui::App());
runners.push_back(runner);
}
mainWin->configChanged();
}
if (runners.empty())
{
ignerr << "Failed to start a GUI runner." << std::endl;
return -1;
}
// If no plugins have been added, load default config file
auto plugins = mainWin->findChildren<ignition::gui::Plugin *>();
if (plugins.empty())
{
// Check if there's a default config file under
// ~/.ignition/gazebo and use that. If there isn't, copy
// the installed file there first.
if (!ignition::common::exists(defaultConfig))
{
auto installedConfig = ignition::common::joinPaths(
IGNITION_GAZEBO_GUI_CONFIG_PATH, "gui.config");
if (!ignition::common::createDirectories(defaultConfigDir))
{
ignerr << "Failed to create directory [" << defaultConfigDir
<< "]." << std::endl;
return -1;
}
if (!ignition::common::exists(installedConfig))
{
ignerr << "Failed to copy installed config [" << installedConfig
<< "] to default config [" << defaultConfig << "]."
<< "(file " << installedConfig << " doesn't exist)"
<< std::endl;
return -1;
}
if (!ignition::common::copyFile(installedConfig, defaultConfig))
{
ignerr << "Failed to copy installed config [" << installedConfig
<< "] to default config [" << defaultConfig << "]."
<< std::endl;
return -1;
}
else
{
ignmsg << "Copied installed config [" << installedConfig
<< "] to default config [" << defaultConfig << "]."
<< std::endl;
}
}
// Also set ~/.ignition/gazebo/ver/gui.config as the default path
if (!app.LoadConfig(defaultConfig))
{
ignerr << "Failed to load config file[" << _guiConfig << "]."
<< std::endl;
return -1;
}
}
// Run main window.
// This blocks until the window is closed or we receive a SIGINT
app.exec();
for (auto runner : runners)
delete runner;
runners.clear();
igndbg << "Shutting down GUI" << std::endl;
return 0;
}