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Server.cc
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/*
* Copyright (C) 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <numeric>
#include <ignition/common/SystemPaths.hh>
#include <ignition/fuel_tools/Interface.hh>
#include <ignition/fuel_tools/ClientConfig.hh>
#include <sdf/Root.hh>
#include <sdf/Error.hh>
#include "ignition/gazebo/config.hh"
#include "ignition/gazebo/Server.hh"
#include "ignition/gazebo/Util.hh"
#include "ServerPrivate.hh"
#include "SimulationRunner.hh"
using namespace ignition;
using namespace gazebo;
/// \brief This struct provides access to the default world.
struct DefaultWorld
{
/// \brief Get the default world as a string.
/// Plugins will be loaded from the server.config file.
/// \return An SDF string that contains the default world.
public: static std::string &World()
{
static std::string world = std::string("<?xml version='1.0'?>"
"<sdf version='1.6'>"
"<world name='default'>") +
"</world>"
"</sdf>";
return world;
}
};
/////////////////////////////////////////////////
Server::Server(const ServerConfig &_config)
: dataPtr(new ServerPrivate)
{
this->dataPtr->config = _config;
// Configure the fuel client
fuel_tools::ClientConfig config;
if (!_config.ResourceCache().empty())
config.SetCacheLocation(_config.ResourceCache());
this->dataPtr->fuelClient = std::make_unique<fuel_tools::FuelClient>(config);
// Configure SDF to fetch assets from ignition fuel.
sdf::setFindCallback(std::bind(&ServerPrivate::FetchResource,
this->dataPtr.get(), std::placeholders::_1));
common::addFindFileURICallback(std::bind(&ServerPrivate::FetchResourceUri,
this->dataPtr.get(), std::placeholders::_1));
addResourcePaths();
sdf::Errors errors;
switch (_config.Source())
{
// Load a world if specified. Check SDF string first, then SDF file
case ServerConfig::SourceType::kSdfRoot:
{
this->dataPtr->sdfRoot = _config.SdfRoot()->Clone();
ignmsg << "Loading SDF world from SDF DOM.\n";
break;
}
case ServerConfig::SourceType::kSdfString:
{
std::string msg = "Loading SDF string. ";
if (_config.SdfFile().empty())
{
msg += "File path not available.\n";
}
else
{
msg += "File path [" + _config.SdfFile() + "].\n";
}
ignmsg << msg;
errors = this->dataPtr->sdfRoot.LoadSdfString(_config.SdfString());
break;
}
case ServerConfig::SourceType::kSdfFile:
{
std::string filePath = resolveSdfWorldFile(_config.SdfFile(),
_config.ResourceCache());
if (filePath.empty())
{
ignerr << "Failed to find world [" << _config.SdfFile() << "]"
<< std::endl;
return;
}
ignmsg << "Loading SDF world file[" << filePath << "].\n";
// \todo(nkoenig) Async resource download.
// This call can block for a long period of time while
// resources are downloaded. Blocking here causes the GUI to block with
// a black screen (search for "Async resource download" in
// 'src/gui_main.cc'.
errors = this->dataPtr->sdfRoot.Load(filePath);
break;
}
case ServerConfig::SourceType::kNone:
default:
{
ignmsg << "Loading default world.\n";
// Load an empty world.
/// \todo(nkoenig) Add a "AddWorld" function to sdf::Root.
errors = this->dataPtr->sdfRoot.LoadSdfString(DefaultWorld::World());
break;
}
}
if (!errors.empty())
{
for (auto &err : errors)
ignerr << err << "\n";
return;
}
// Add record plugin
if (_config.UseLogRecord())
{
this->dataPtr->AddRecordPlugin(_config);
}
this->dataPtr->CreateEntities();
// Set the desired update period, this will override the desired RTF given in
// the world file which was parsed by CreateEntities.
if (_config.UpdatePeriod())
{
this->SetUpdatePeriod(_config.UpdatePeriod().value());
}
// Establish publishers and subscribers.
this->dataPtr->SetupTransport();
}
/////////////////////////////////////////////////
Server::~Server() = default;
/////////////////////////////////////////////////
bool Server::Run(const bool _blocking, const uint64_t _iterations,
const bool _paused)
{
// Set the initial pause state of each simulation runner.
for (std::unique_ptr<SimulationRunner> &runner : this->dataPtr->simRunners)
runner->SetPaused(_paused);
// Check the current state, and return early if preconditions are not met.
{
std::lock_guard<std::mutex> lock(this->dataPtr->runMutex);
if (!this->dataPtr->sigHandler.Initialized())
{
ignerr << "Signal handlers were not created. The server won't run.\n";
return false;
}
// Do not allow running more than once.
if (this->dataPtr->running)
{
ignwarn << "The server is already runnnng.\n";
return false;
}
}
if (_blocking)
return this->dataPtr->Run(_iterations);
// Make sure two threads are not created
std::unique_lock<std::mutex> lock(this->dataPtr->runMutex);
if (this->dataPtr->runThread.get_id() == std::thread::id())
{
std::condition_variable cond;
this->dataPtr->runThread =
std::thread(&ServerPrivate::Run, this->dataPtr.get(), _iterations, &cond);
// Wait for the thread to start. We do this to guarantee that the
// running variable gets updated before this function returns. With
// a small number of iterations it is possible that the run thread
// successfuly completes before this function returns.
cond.wait(lock);
return true;
}
return false;
}
/////////////////////////////////////////////////
bool Server::RunOnce(const bool _paused)
{
if (_paused)
{
for (auto &runner : this->dataPtr->simRunners)
runner->SetNextStepAsBlockingPaused(true);
}
return this->Run(true, 1, _paused);
}
/////////////////////////////////////////////////
void Server::SetUpdatePeriod(
const std::chrono::steady_clock::duration &_updatePeriod,
const unsigned int _worldIndex)
{
if (_worldIndex < this->dataPtr->simRunners.size())
this->dataPtr->simRunners[_worldIndex]->SetUpdatePeriod(_updatePeriod);
}
//////////////////////////////////////////////////
bool Server::Running() const
{
return this->dataPtr->running;
}
//////////////////////////////////////////////////
std::optional<bool> Server::Running(const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
return this->dataPtr->simRunners[_worldIndex]->Running();
return std::nullopt;
}
//////////////////////////////////////////////////
bool Server::SetPaused(const bool _paused,
const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
{
this->dataPtr->simRunners[_worldIndex]->SetPaused(_paused);
return true;
}
return false;
}
//////////////////////////////////////////////////
std::optional<bool> Server::Paused(const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
return this->dataPtr->simRunners[_worldIndex]->Paused();
return std::nullopt;
}
//////////////////////////////////////////////////
std::optional<uint64_t> Server::IterationCount(
const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
return this->dataPtr->simRunners[_worldIndex]->IterationCount();
return std::nullopt;
}
//////////////////////////////////////////////////
std::optional<size_t> Server::EntityCount(const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
return this->dataPtr->simRunners[_worldIndex]->EntityCount();
return std::nullopt;
}
//////////////////////////////////////////////////
std::optional<size_t> Server::SystemCount(const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
return this->dataPtr->simRunners[_worldIndex]->SystemCount();
return std::nullopt;
}
//////////////////////////////////////////////////
std::optional<bool> Server::AddSystem(const SystemPluginPtr &_system,
const unsigned int _worldIndex)
{
// Check the current state, and return early if preconditions are not met.
std::lock_guard<std::mutex> lock(this->dataPtr->runMutex);
// Do not allow running more than once.
if (this->dataPtr->running)
{
ignerr << "Cannot add system while the server is runnnng.\n";
return false;
}
if (_worldIndex < this->dataPtr->simRunners.size())
{
this->dataPtr->simRunners[_worldIndex]->AddSystem(_system);
return true;
}
return std::nullopt;
}
//////////////////////////////////////////////////
std::optional<bool> Server::AddSystem(const std::shared_ptr<System> &_system,
const unsigned int _worldIndex)
{
std::lock_guard<std::mutex> lock(this->dataPtr->runMutex);
if (this->dataPtr->running)
{
ignerr << "Cannot add system while the server is runnnng.\n";
return false;
}
if (_worldIndex < this->dataPtr->simRunners.size())
{
this->dataPtr->simRunners[_worldIndex]->AddSystem(_system);
return true;
}
return std::nullopt;
}
//////////////////////////////////////////////////
bool Server::HasEntity(const std::string &_name,
const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
return this->dataPtr->simRunners[_worldIndex]->HasEntity(_name);
return false;
}
//////////////////////////////////////////////////
std::optional<Entity> Server::EntityByName(const std::string &_name,
const unsigned int _worldIndex) const
{
if (_worldIndex < this->dataPtr->simRunners.size())
return this->dataPtr->simRunners[_worldIndex]->EntityByName(_name);
return std::nullopt;
}
//////////////////////////////////////////////////
bool Server::RequestRemoveEntity(const std::string &_name,
bool _recursive, const unsigned int _worldIndex)
{
if (_worldIndex < this->dataPtr->simRunners.size())
{
return this->dataPtr->simRunners[_worldIndex]->RequestRemoveEntity(_name,
_recursive);
}
return false;
}
//////////////////////////////////////////////////
bool Server::RequestRemoveEntity(const Entity _entity,
bool _recursive, const unsigned int _worldIndex)
{
if (_worldIndex < this->dataPtr->simRunners.size())
{
return this->dataPtr->simRunners[_worldIndex]->RequestRemoveEntity(_entity,
_recursive);
}
return false;
}
//////////////////////////////////////////////////
void Server::Stop()
{
this->dataPtr->Stop();
}