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9 | 9 |
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10 | 10 | 1. Add light visual support
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11 | 11 | * [Pull request #202](https://github.com/ignitionrobotics/ign-rendering/pull/202)
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| 12 | + * [Pull request #228](https://github.com/ignitionrobotics/ign-rendering/pull/228) |
| 13 | + |
| 14 | +1. Add API for particle emitter scatter ratio |
| 15 | + * [Pull request #275](https://github.com/ignitionrobotics/ign-rendering/pull/275) |
| 16 | + |
| 17 | +1. Added capsule geometry |
| 18 | + * [Pull request #200](https://github.com/ignitionrobotics/ign-rendering/pull/200) |
| 19 | + * [Pull request #278](https://github.com/ignitionrobotics/ign-rendering/pull/278) |
| 20 | + |
| 21 | +1. Added ellipsoid Geometry |
| 22 | + * [Pull request #203](https://github.com/ignitionrobotics/ign-rendering/pull/203) |
| 23 | + |
| 24 | +1. ogre2: explicitly request OpenGL 3.3 core profile context. |
| 25 | + * [Pull request #244](https://github.com/ignitionrobotics/ign-rendering/pull/244) |
| 26 | + |
| 27 | +1. Bump in edifice: ign-common4 |
| 28 | + * [Pull request #209](https://github.com/ignitionrobotics/ign-rendering/pull/209) |
| 29 | + |
| 30 | +1. Support setting horizontal and vertical resolution for GpuRays |
| 31 | + * [Pull request #229](https://github.com/ignitionrobotics/ign-rendering/pull/229) |
| 32 | + |
| 33 | +1. Added Light Intensity |
| 34 | + * [Pull request #233](https://github.com/ignitionrobotics/ign-rendering/pull/233) |
| 35 | + |
| 36 | +1. Heightmap for Ogre 1 |
| 37 | + * [Pull request #180](https://github.com/ignitionrobotics/ign-rendering/pull/180) |
| 38 | + |
| 39 | +1. Added render order to material |
| 40 | + * [Pull request #188](https://github.com/ignitionrobotics/ign-rendering/pull/188) |
| 41 | + |
| 42 | +1. Add support for lightmaps in ogre2 |
| 43 | + * [Pull request #182](https://github.com/ignitionrobotics/ign-rendering/pull/182) |
12 | 44 |
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13 | 45 | ### Ignition Rendering 4.X
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14 | 46 |
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