@@ -1263,35 +1263,37 @@ LidarVisualPtr BaseScene::CreateLidarVisual(unsigned int _id,
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return (result) ? lidar : nullptr ;
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}
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- // ////////////////////////////////////////////////
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- FrustumVisualPtr BaseScene::CreateFrustumVisual ()
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- {
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- unsigned int objId = this ->CreateObjectId ();
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- return this ->CreateFrustumVisual (objId);
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- }
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-
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- // ////////////////////////////////////////////////
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- FrustumVisualPtr BaseScene::CreateFrustumVisual (unsigned int _id)
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- {
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- const std::string objName = this ->CreateObjectName (_id, " FrustumVisual" );
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- return this ->CreateFrustumVisual (_id, objName);
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- }
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-
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- // ////////////////////////////////////////////////
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- FrustumVisualPtr BaseScene::CreateFrustumVisual (const std::string &_name)
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- {
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- unsigned int objId = this ->CreateObjectId ();
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- return this ->CreateFrustumVisual (objId, _name);
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- }
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-
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- // ////////////////////////////////////////////////
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- FrustumVisualPtr BaseScene::CreateFrustumVisual (unsigned int _id,
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- const std::string &_name)
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- {
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- FrustumVisualPtr frustum = this ->CreateFrustumVisualImpl (_id, _name);
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- bool result = this ->RegisterVisual (frustum);
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- return (result) ? frustum : nullptr ;
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- }
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+ // \todo(iche033) Commented out for ABI compatibility. Uncomment in
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+ // gz-rendering10
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+ // //////////////////////////////////////////////////
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+ // FrustumVisualPtr BaseScene::CreateFrustumVisual()
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+ // {
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+ // unsigned int objId = this->CreateObjectId();
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+ // return this->CreateFrustumVisual(objId);
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+ // }
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+ //
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+ // //////////////////////////////////////////////////
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+ // FrustumVisualPtr BaseScene::CreateFrustumVisual(unsigned int _id)
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+ // {
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+ // const std::string objName = this->CreateObjectName(_id, "FrustumVisual");
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+ // return this->CreateFrustumVisual(_id, objName);
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+ // }
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+ //
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+ // //////////////////////////////////////////////////
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+ // FrustumVisualPtr BaseScene::CreateFrustumVisual(const std::string &_name)
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+ // {
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+ // unsigned int objId = this->CreateObjectId();
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+ // return this->CreateFrustumVisual(objId, _name);
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+ // }
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+ //
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+ // //////////////////////////////////////////////////
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+ // FrustumVisualPtr BaseScene::CreateFrustumVisual(unsigned int _id,
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+ // const std::string &_name)
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+ // {
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+ // FrustumVisualPtr frustum = this->CreateFrustumVisualImpl(_id, _name);
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+ // bool result = this->RegisterVisual(frustum);
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+ // return (result) ? frustum : nullptr;
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+ // }
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// ////////////////////////////////////////////////
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WireBoxPtr BaseScene::CreateWireBox ()
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