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ci: add tests for Unity 6 and build profiles
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.github/workflows/build-tests-ubuntu.yml

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- targetPlatform: StandaloneWindows64
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additionalParameters: -standaloneBuildSubtarget Server
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buildWithIl2cpp: true
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include:
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- unityVersion: 6000.0.36f1
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targetPlatform: WebGL
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- unityVersion: 6000.0.36f1
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targetPlatform: WebGL
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buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
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steps:
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- name: Clear Space for Android Build

test-project/Assets/Settings.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

test-project/Assets/Settings/Build Profiles.meta

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: Sample WebGL Build Profile
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m_EditorClassIdentifier:
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m_AssetVersion: 1
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m_BuildTarget: 20
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m_Subtarget: 0
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m_PlatformId: 84a3bb9e7420477f885e98145999eb20
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m_PlatformBuildProfile:
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rid: 200022742090383361
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m_OverrideGlobalSceneList: 0
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m_Scenes: []
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m_ScriptingDefines: []
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m_PlayerSettingsYaml:
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m_Settings: []
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references:
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version: 2
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RefIds:
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- rid: 200022742090383361
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type: {class: WebGLPlatformSettings, ns: UnityEditor.WebGL, asm: UnityEditor.WebGL.Extensions}
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data:
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m_Development: 0
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m_ConnectProfiler: 0
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m_BuildWithDeepProfilingSupport: 0
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m_AllowDebugging: 0
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m_WaitForManagedDebugger: 0
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m_ManagedDebuggerFixedPort: 0
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m_ExplicitNullChecks: 0
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m_ExplicitDivideByZeroChecks: 0
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m_ExplicitArrayBoundsChecks: 0
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m_CompressionType: -1
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m_InstallInBuildFolder: 0
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m_CodeOptimization: 0
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m_WebGLClientBrowserPath:
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m_WebGLClientBrowserType: 0
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m_WebGLTextureSubtarget: 0

test-project/Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset.meta

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