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| 1 | +GameOfLife = require './game-of-life' |
| 2 | + |
| 3 | +describe 'Game Of Life', -> |
| 4 | + it 'Empty matrix', -> |
| 5 | + game = new GameOfLife [] |
| 6 | + game.tick() |
| 7 | + expect(game.matrix).toEqual [] |
| 8 | + |
| 9 | + xit 'Live cells with zero live neighbors die', -> |
| 10 | + game = new GameOfLife [ |
| 11 | + [0, 0, 0] |
| 12 | + [0, 1, 0] |
| 13 | + [0, 0, 0] |
| 14 | + ] |
| 15 | + game.tick() |
| 16 | + expect(game.matrix).toEqual [ |
| 17 | + [0, 0, 0] |
| 18 | + [0, 0, 0] |
| 19 | + [0, 0, 0] |
| 20 | + ] |
| 21 | + |
| 22 | + xit 'Live cells with only one live neighbor die', -> |
| 23 | + game = new GameOfLife [ |
| 24 | + [0, 0, 0] |
| 25 | + [0, 1, 0] |
| 26 | + [0, 1, 0] |
| 27 | + ] |
| 28 | + game.tick() |
| 29 | + expect(game.matrix).toEqual [ |
| 30 | + [0, 0, 0] |
| 31 | + [0, 0, 0] |
| 32 | + [0, 0, 0] |
| 33 | + ] |
| 34 | + |
| 35 | + xit 'Live cells with two live neighbors stay alive', -> |
| 36 | + game = new GameOfLife [ |
| 37 | + [1, 0, 1] |
| 38 | + [1, 0, 1] |
| 39 | + [1, 0, 1] |
| 40 | + ] |
| 41 | + game.tick() |
| 42 | + expect(game.matrix).toEqual [ |
| 43 | + [0, 0, 0] |
| 44 | + [1, 0, 1] |
| 45 | + [0, 0, 0] |
| 46 | + ] |
| 47 | + |
| 48 | + xit 'Live cells with three live neighbors stay alive', -> |
| 49 | + game = new GameOfLife [ |
| 50 | + [0, 1, 0] |
| 51 | + [1, 0, 0] |
| 52 | + [1, 1, 0] |
| 53 | + ] |
| 54 | + game.tick() |
| 55 | + expect(game.matrix).toEqual [ |
| 56 | + [0, 0, 0] |
| 57 | + [1, 0, 0] |
| 58 | + [1, 1, 0] |
| 59 | + ] |
| 60 | + |
| 61 | + xit 'Dead cells with three live neighbors become alive', -> |
| 62 | + game = new GameOfLife [ |
| 63 | + [1, 1, 0] |
| 64 | + [0, 0, 0] |
| 65 | + [1, 0, 0] |
| 66 | + ] |
| 67 | + game.tick() |
| 68 | + expect(game.matrix).toEqual [ |
| 69 | + [0, 0, 0] |
| 70 | + [1, 1, 0] |
| 71 | + [0, 0, 0] |
| 72 | + ] |
| 73 | + |
| 74 | + xit 'Live cells with four or more neighbors die', -> |
| 75 | + game = new GameOfLife [ |
| 76 | + [1, 1, 1] |
| 77 | + [1, 1, 1] |
| 78 | + [1, 1, 1] |
| 79 | + ] |
| 80 | + game.tick() |
| 81 | + expect(game.matrix).toEqual [ |
| 82 | + [1, 0, 1] |
| 83 | + [0, 0, 0] |
| 84 | + [1, 0, 1] |
| 85 | + ] |
| 86 | + |
| 87 | + xit 'Bigger matrix', -> |
| 88 | + game = new GameOfLife [ |
| 89 | + [1, 1, 0, 1, 1, 0, 0, 0] |
| 90 | + [1, 0, 1, 1, 0, 0, 0, 0] |
| 91 | + [1, 1, 1, 0, 0, 1, 1, 1] |
| 92 | + [0, 0, 0, 0, 0, 1, 1, 0] |
| 93 | + [1, 0, 0, 0, 1, 1, 0, 0] |
| 94 | + [1, 1, 0, 0, 0, 1, 1, 1] |
| 95 | + [0, 0, 1, 0, 1, 0, 0, 1] |
| 96 | + [1, 0, 0, 0, 0, 0, 1, 1] |
| 97 | + ] |
| 98 | + game.tick() |
| 99 | + expect(game.matrix).toEqual [ |
| 100 | + [1, 1, 0, 1, 1, 0, 0, 0] |
| 101 | + [0, 0, 0, 0, 0, 1, 1, 0] |
| 102 | + [1, 0, 1, 1, 1, 1, 0, 1] |
| 103 | + [1, 0, 0, 0, 0, 0, 0, 1] |
| 104 | + [1, 1, 0, 0, 1, 0, 0, 1] |
| 105 | + [1, 1, 0, 1, 0, 0, 0, 1] |
| 106 | + [1, 0, 0, 0, 0, 0, 0, 0] |
| 107 | + [0, 0, 0, 0, 0, 0, 1, 1] |
| 108 | + ] |
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