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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -162,6 +162,7 @@ By @wumpf in [#6849](https://github.com/gfx-rs/wgpu/pull/6849).
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- Move raytracing alignments into HAL instead of in core. By @Vecvec in [#6563](https://github.com/gfx-rs/wgpu/pull/6563).
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- Allow for statically linking DXC rather than including separate `.dll` files. By @DouglasDwyer in [#6574](https://github.com/gfx-rs/wgpu/pull/6574).
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-`DeviceType` and `AdapterInfo` now impl `Hash` by @cwfitzgerald in [#6868](https://github.com/gfx-rs/wgpu/pull/6868)
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- Add build support for Apple Vision Pro. By @guusw in [#6611](https://github.com/gfx-rs/wgpu/pull/6611).
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- Add `wgsl_language_features` for obtaining available WGSL language feature by @sagudev in [#6814](https://github.com/gfx-rs/wgpu/pull/6814)
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##### Vulkan
@@ -171,6 +172,7 @@ By @wumpf in [#6849](https://github.com/gfx-rs/wgpu/pull/6849).
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##### Metal
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- Allow using some 32-bit floating-point atomic operations (load, store, add, sub, exchange) in shaders. It requires Metal 3.0+ with Apple 7, 8, 9 or Mac 2. By @AsherJingkongChen in [#6234](https://github.com/gfx-rs/wgpu/pull/6234).
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- Add build support for Apple Vision Pro. By @guusw in [#6611](https://github.com/gfx-rs/wgpu/pull/6611).
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