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MovesList.py
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import melee
dead_list = [melee.Action.DEAD_FLY, melee.Action.DEAD_FLY_SPLATTER,
melee.Action.DEAD_FLY_SPLATTER_FLAT, melee.Action.DEAD_FLY_SPLATTER_FLAT_ICE,
melee.Action.DEAD_FLY_SPLATTER_ICE, melee.Action.DEAD_FLY_STAR, melee.Action.DEAD_FLY_STAR_ICE,
melee.Action.DEAD_LEFT, melee.Action.DEAD_RIGHT, melee.Action.DEAD_UP, melee.Action.DEAD_DOWN,
melee.Action.ON_HALO_DESCENT]
special_fall_list = [melee.Action.SPECIAL_FALL_BACK, melee.Action.SPECIAL_FALL_FORWARD, melee.Action.LANDING_SPECIAL,
melee.Action.DEAD_FALL]
bad_moves = []
smashes = [melee.Action.DOWNSMASH, melee.Action.FSMASH_LOW, melee.Action.FSMASH_MID, melee.Action.FSMASH_HIGH,
melee.Action.FSMASH_MID_HIGH, melee.Action.FSMASH_MID_LOW, melee.Action.UPSMASH]
firefoxing = [
melee.Action.SWORD_DANCE_3_MID, melee.Action.SWORD_DANCE_3_LOW, melee.Action.SWORD_DANCE_3_HIGH,
melee.Action.SWORD_DANCE_3_LOW_AIR, melee.Action.SWORD_DANCE_3_MID_AIR,
melee.Action.SWORD_DANCE_3_HIGH_AIR, melee.Action.SWORD_DANCE_4_MID]
# buttons = [melee.enums.Button.BUTTON_A, melee.enums.Button.BUTTON_B, melee.enums.Button.BUTTON_X, melee.enums.Button.BUTTON_Y]
b = melee.enums.Button
buttons = [[b.BUTTON_X, b.BUTTON_Y], [b.BUTTON_B], [b.BUTTON_L, b.BUTTON_R], [b.BUTTON_A], [b.BUTTON_Z]]
lying = [melee.Action.LYING_GROUND_DOWN, melee.Action.TECH_MISS_DOWN, melee.Action.TECH_MISS_UP]