|
| 1 | +<IGconfig> |
| 2 | + |
| 3 | + <Includes> |
| 4 | + <Include file="IGLinks/Setup/../Common/Config/ImageGenerator/CommonIGConfig.xml" isOptional="0"/> |
| 5 | + </Includes> |
| 6 | + |
| 7 | + <SystemConfig> |
| 8 | + </SystemConfig> |
| 9 | + |
| 10 | + <Plugins> |
| 11 | + </Plugins> |
| 12 | + |
| 13 | + <Components> |
| 14 | + <RDBInterface name="MyRDBInterface" printDebugInfo="0" ignoreShmFlags="0" /> |
| 15 | + |
| 16 | + <!--Mirror name="MyMirror" screenPosX="100" screenPosY="50" sizeX="200" sizeY="150" left="35" right="-20" bottom="7" top="7" near="2" far="150" positionOffset="-0.4 0.5 1.0" orientationOffset="200 0 0" /--> |
| 17 | + |
| 18 | + <!-- <Windshield quadCount="1500" name="MyWindShield" maxAge="10.0" dropsPerSecond="10" dropSize="0.012 0.012" screenAspectRatio="0.75" > --> |
| 19 | + <!-- <Wiper enabled="1" height="0.75" width="0.0375" wiperPivot="0.6 -0.05" speed="150" /> --> |
| 20 | + <!-- </Windshield> --> |
| 21 | + |
| 22 | + <PostProcessing name="MyPostProcessing" /> |
| 23 | + |
| 24 | + <PostProcessingPipelineConfigurator name="MyPostProcessingPipelineConfigurator"> |
| 25 | + <Pipeline hideSceneFromDefaultView="1" > |
| 26 | + <Step type="PPSTextureRect" name="OriginalScene" generateDepthTexture="1" depthTextureFormat="GL_DEPTH_COMPONENT24" > |
| 27 | + <Inputs> |
| 28 | + <NodeInput enabled="1" renderLights="1" inputNo="0" type="scene"/> |
| 29 | + </Inputs> |
| 30 | + <RTT sizeMode="viewport" bufferFormat="GL_RGB8" /> |
| 31 | + <SAQ lowerLeftX="0" lowerLeftY="0" width="0.0" height="0" isForDebug="0" enableSRGB="0"/> |
| 32 | + </Step> |
| 33 | + <Step type="PPSTextureRect" name="HaloBloomGlare" > |
| 34 | + <Inputs> |
| 35 | + <TextureInput inputNo="0" sourceStep="OriginalScene" outputSlot="color"/> |
| 36 | + <TextureInput inputNo="1" sourceStep="OriginalScene" outputSlot="depth"/> |
| 37 | + <TextureInput inputNo="2" textureType="TextureRectangle" sourceImage="random.png" /> |
| 38 | + </Inputs> |
| 39 | + <RTT sizeMode="viewport" bufferFormat="GL_RGB8" /> |
| 40 | + <Program vertexShader="PP_AllLightGlare.vert" fragmentShader="PP_AllLightGlare.frag" define=""> |
| 41 | + <Uniform type="sampler2D" name="u_originalScene" value="0" /> |
| 42 | + <Uniform type="sampler2D" name="u_depthTexture" value="1" /> |
| 43 | + <Uniform type="sampler2D" name="u_randomTexture" value="2" /> |
| 44 | + <Uniform type="float" name="u_sunSize" value="0.8"/> |
| 45 | + <!-- u_lightWeights: Initial Size | Attenuation (distance) | direction (to camera) | light distance occlusion offset [m] --> |
| 46 | + <!-- light distance occlusion offset [m] : |
| 47 | + We test occlusion against the depth buffer, since the light is |
| 48 | + inside its light geometry, we need to apply an offset to occlusion --> |
| 49 | + <Uniform type="vec4" name="u_lightWeights" value="0.9 1.0 1.5 0.2"/> |
| 50 | + <Uniform type="ViewInformation" name="u_camera" /> |
| 51 | + <Uniform type="RTTDimensions" name="u_viewPort" /> |
| 52 | + <Uniform type="Environment" /> |
| 53 | + <Uniform type="Lights" /> |
| 54 | + </Program> |
| 55 | + <SAQ lowerLeftX="0" lowerLeftY="0" width="1" height="1" isForDebug="0" enableSRGB="0" /> |
| 56 | + </Step> |
| 57 | + </Pipeline> |
| 58 | + </PostProcessingPipelineConfigurator> |
| 59 | + |
| 60 | + <TAKATA name="TAKATA" |
| 61 | + timeScale="1.0" |
| 62 | + constantDeltaTime="0.0166666666666666" |
| 63 | + useConstantDeltaTime="1" |
| 64 | + ownshipSteeringDebug="0" |
| 65 | + movingModelSteeringDebug="0" |
| 66 | + movingModelManagementDebug="0" |
| 67 | + environmentDebug="0" |
| 68 | + carsInitDebug="0" |
| 69 | + ignoreEnvMsg="0" |
| 70 | + commandDebug="1" |
| 71 | + contactPointQueryDebug="0" |
| 72 | + headlightsAlwaysOn="0" |
| 73 | + lightDebug="0" |
| 74 | + pkgVecDebug="0" |
| 75 | + printSimTime="0" |
| 76 | + printFrameNo="0" |
| 77 | + rainEffectScale="800" |
| 78 | + enableRealTimeShadows="1" |
| 79 | + ignoreSetProjectionMessages="0" |
| 80 | + hudTextPos= "0.70 0.08" hudCharHeight= "30.0" hudTextShadowOffset= "0.002 -0.002" enableCross="0" |
| 81 | + taskControlServerAddress="127.0.0.1" |
| 82 | + taskControlServerPort="13112" |
| 83 | + connectTaskServerTCP="1" |
| 84 | + imageTransferServerAddress="127.0.0.1" |
| 85 | + imageTransferServerPort="13110" |
| 86 | + connectImageTransferTCP="1" |
| 87 | + enableShmReader="0" |
| 88 | + materialDB="HighContrastSky" |
| 89 | + convertLightmapThreadCPUAffinity="-1" |
| 90 | + trigger="TCP"> |
| 91 | + |
| 92 | + <MovingModelDefinitions> |
| 93 | + <MovingModel type="12345" template="DummyPersonMo" ShadowDBEntityID="" component="Car" userData="0.4" /> |
| 94 | + </MovingModelDefinitions> |
| 95 | + |
| 96 | + </TAKATA> |
| 97 | + |
| 98 | + </Components> |
| 99 | +</IGconfig> |
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