-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathai_moves.py
94 lines (83 loc) · 2.25 KB
/
ai_moves.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
#!/usr/bin/env python
# encoding: utf-8
"""
ai_moves.py
Created by Daniel Yang on 2011-03-10.
Copyright (c) 2011 __MyCompanyName__. All rights reserved.
"""
import sys
import os
import unittest
import random
import math
import pygame
import configs
class MoveStraight():
def __init__(self, e):
self.start_pos = e.rect.center
def update(self, e):
dy = e.speed
dx = 0
if e.rect.top > configs.WINDOW_HEIGHT*0.3:
e.set_state("atk")
dy = e.speed/2
return (dx, dy)
class MoveZag():
def __init__(self, e):
self.start_x, self.start_y = e.rect.center
self.zag_dist = 2*e.rect.width
self.direction = 1
e.set_state("atk")
def update(self, e):
if abs(e.rect.left-self.start_x) > self.zag_dist:
self.direction *= -1
if e.rect.top > configs.WINDOW_HEIGHT*0.3:
dy = e.speed/2
dx = self.direction*(e.speed-1)
else:
dy = e.speed
dx = self.direction*e.speed
return(dx, dy)
### Doesn't Work ###
class MoveCircle():
def __init__(self, e):
self.start_x, self.start_y = e.rect.center
self.radius = e.rect.width
e.set_state("atk")
self.degree = 0
def update(self, e):
dy = e.speed
dx = 0
if e.rect.top > configs.WINDOW_HEIGHT*0.25:
self.degree += 1
dx = math.cos(self.degree * 2* math.pi /360 ) * 2#self.radius
dy = math.sin(self.degree * 2 * math.pi / 360) * 2#self.radius
if self.degree >= 360: self.degree = 0
return (dx,dy)
class MoveDiamond():
def __init__(self, e):
self.diameter = 100
if e.rect.left > configs.WINDOW_WIDTH*0.5:
self.center_x = e.rect.left - self.diameter
self.dir_x = -1
else:
self.center_x = e.rect.left + self.diameter
self.dir_x = 1
self.center_y = configs.WINDOW_HEIGHT*0.25
self.dir_y = 1
self.start = False
def update(self, e):
dy = e.speed
dx = 0
if e.rect.top > self.center_y:
self.start = True
e.set_state("atk")
if self.start:
if abs(e.rect.left-self.center_x) > self.diameter:
self.dir_x *= -1
if abs(e.rect.top-self.center_y) > self.diameter:
self.dir_y *= -1
dy = self.dir_y*(e.speed/2)
dx = self.dir_x*(e.speed/2)
return (dx, dy)
attack_patterns = [MoveStraight, MoveZag]