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node.setRotation is not what I need because I'd like the objects in the scene to be Z axis up when they have no rotation applied. It's for an interactive app and having the right rotation origin is important in my case. |
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If you'd like to avoid applying any transform to the nodes, then it would be necessary to apply a transform to the vertices of each mesh. The following functions could be helpful:
Also see the related discussion here: |
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Hi, I have some gltf files exported from shapr3d, which unlike blender doesn't have the option to uncheck "Y axis up".
The files get exported as Y axis up, but I'd like to convert them to Z axis up.
Is there an easy way to do this?
I see the node.setRotation method but it moves my model below the horizontal plane, not sure what's happening there.
Thanks in advance.
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