More documents on contact manifold? #816
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shrinktofit
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Hi, I'm using rapier in my game. I attempted to extract collision normal of contacts but can not find nothing. I noticed that these methods exits but I have no idea of using which? For example, I was using
solverContactPoint
to get the contact position, but there's nosolverContactNormal
. And, what's the difference between "solver contacts" and "contacts"?Beta Was this translation helpful? Give feedback.
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