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update links to demo ; as it's not live on javascript demo, let's link to source code
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docs/user_guides/templates/joint_constraints.mdx

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@@ -80,10 +80,6 @@ it is possible to combine both approaches by using joint constraints only to clo
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for details.
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The use of the reduced-coordinates approach is detailed in the [multibodies](./joint_constraints.mdx#multibodies) section and demonstrated by
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the Multibody joints example from the [demo](/demos3d). The constraints-based approach is detailed in the
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[joint constraints](./advanced_collision_detection.mdx#joint-constraints) section and demonstrated by the [Joint constraints](/all_examples3/?constraints) demo.
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## Multibodies
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Multibodies implement the reduced-coordinates approach. A multibody is a set of **multibody links** attached together by
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The API to create a Multibody joint is similar to creating an Impulse Joint, refer to [Joints](./joints.mdx),
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but insert those into a `MultibodyJointSet`.
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See [Rapier's example](https://github.com/dimforge/rapier/blob/v017.1/examples3d/joints3.rs) for a demonstration of both approaches.
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## Combining both
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A joint constraint geometry is completely configured at its creation, and added to the joint set by the

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