You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/user_guides/templates/joint_constraints.mdx
+2-4Lines changed: 2 additions & 4 deletions
Original file line number
Diff line number
Diff line change
@@ -80,10 +80,6 @@ it is possible to combine both approaches by using joint constraints only to clo
80
80
for details.
81
81
:::
82
82
83
-
The use of the reduced-coordinates approach is detailed in the [multibodies](./joint_constraints.mdx#multibodies) section and demonstrated by
84
-
the Multibody joints example from the [demo](/demos3d). The constraints-based approach is detailed in the
85
-
[joint constraints](./advanced_collision_detection.mdx#joint-constraints) section and demonstrated by the [Joint constraints](/all_examples3/?constraints) demo.
86
-
87
83
## Multibodies
88
84
89
85
Multibodies implement the reduced-coordinates approach. A multibody is a set of **multibody links** attached together by
@@ -94,6 +90,8 @@ a **multibody joint**.
94
90
The API to create a Multibody joint is similar to creating an Impulse Joint, refer to [Joints](./joints.mdx),
95
91
but insert those into a `MultibodyJointSet`.
96
92
93
+
See [Rapier's example](https://github.com/dimforge/rapier/blob/v017.1/examples3d/joints3.rs) for a demonstration of both approaches.
94
+
97
95
## Combining both
98
96
99
97
A joint constraint geometry is completely configured at its creation, and added to the joint set by the
0 commit comments