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The LiveTileSelector seems to choose the wrong tiles based on the current camera position/direction, you can see an example of this below. I also think, but definitely not sure, that the current implementation does not take into account the position of the camera and the point cloud. The implementation uses the normals together with Transform.TransformDirection to take into account point cloud rotation but not the position, which will cause problems if the point cloud moves over time. But again, definitely not sure about this.
The text was updated successfully, but these errors were encountered:
The
LiveTileSelector
seems to choose the wrong tiles based on the current camera position/direction, you can see an example of this below. I also think, but definitely not sure, that the current implementation does not take into account the position of the camera and the point cloud. The implementation uses the normals together with Transform.TransformDirection to take into account point cloud rotation but not the position, which will cause problems if the point cloud moves over time. But again, definitely not sure about this.The text was updated successfully, but these errors were encountered: