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Fixes to the hat in shift mode 3 (#6)
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.vscode/settings.json

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{
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"cSpell.words": [
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"deployables",
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"Egosoft",
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"inputmap",
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"Omni",
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"Quicksave"
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]
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}

README.md

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## Changelog
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- 2024.07.08
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- `[VKB] [FS]` Fixed the `A4 hat` camera control in combat shift mode, the camera now works during "pew pew" time.
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- `[X4]` Removed `R` and `side mouse` bindings to secondary fire
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- `[X4] [FS]` Added aim assist toggle, I do not remember why I did this...but it is apparently there in the diff ¯\_(ツ)_
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- 2024.06.22 -- Eureka Update
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- When the 7.0 beta dropped, the first person look on the right stick broke and I couldn't figure out why. What stumped me further was that switching back to 6.2 off the beta fixed everything. Well I finally think I figured it out, there's a conflict once I try to map the camera controls to the same `A1 hat`. So I've moved camera control to the `A2 hat`. It was sitting unused. This may still be a temporary move, but at least my first person look is now working again.
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- `[X4] [FS]` Moved Camera controls to `A4 hat`. Center click to reset camera
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- `[X4] [F2]` Added Wingman Resume Duties to Mode 00 `Down`
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- `[X4] [FS]` Added Wingman Resume Duties to Mode 00 `Down`
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- `[X4] [FS]` Added Repeat last civilian deployment to Mode 01 `Down`
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- `[X4] [TS]` Added Toggle Game Speed (Slow-mo mode) to `F1`
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- 2024.06.22 -- 7.0 Update Compatibility
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- `[X4] [FS]` Added Short Press `F1` external/internal camera toggle
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- `[X4] [FS]` Added Long Press `F1` target external camera (short press returns to internal view)
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- `[X4] [TS]` Added `F3` Quicksave
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- `[X4] [TX]` Added `SW1` Video enhancement goggles `Up` to zoom in, `Down` to zoom out
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- `[X4] [TS]` Added `SW1` Video enhancement goggles `Up` to zoom in, `Down` to zoom out
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- 2024.02.09 -- Fixed some incorrect button mapping in the 3rd shift mode
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- 2024.01.28 -- Initial Release
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X4_VKB_Dual_Stick_Input_Map.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<inputmap version="181" id="102" name="VKB - 7.1">
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<inputmap version="181" id="102" name="VKB - 7.0 (NA Slacker)">
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<config>
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<param name="invert_steering_yaw" value="true"/>
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<param name="invert_steering_pitch" value="true"/>
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<action id="INPUT_ACTION_SCAN_ACTION" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_Y"/>
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<action id="INPUT_ACTION_TOGGLE_TURRET_ACTIVE" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_56"/>
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<action id="INPUT_ACTION_TOGGLE_DRONE_LAUNCH" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_55"/>
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<action id="INPUT_ACTION_TOGGLEAIMASSIST" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_29"/>
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<action id="INPUT_ACTION_ADDON_DETAILMONITOR_MULTIVERSE" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_V"/>
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<action id="INPUT_ACTION_CUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_X_CONTROL"/>
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<action id="INPUT_ACTION_CUT" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_DELETE_SHIFT"/>
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<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_VIVE_RIGHT_AXES" code="INPUT_JOYAXIS_VRTRIGGER_L" sgn="1"/>
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<state id="INPUT_STATE_FIRE_PRIMARY_WEAPON" source="INPUT_SOURCE_JOYBUTTONS" code="INPUT_XBUTTON_A"/>
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<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_L"/>
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<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_KEYBOARD" code="INPUT_KEYCODE_R"/>
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<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_MOUSEBUTTONS" code="INPUT_MOUSEBUTTON_SIDE1"/>
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<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_OCULUS_TOUCH_AXES" code="INPUT_JOYAXIS_SLIDER2" sgn="-1"/>
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<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_VIVE_RIGHT_BUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>
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<state id="INPUT_STATE_FIRE_SECONDARY_WEAPON" source="INPUT_SOURCE_VIVE_LEFT_BUTTONS" code="INPUT_XBUTTON_DPAD_DOWN"/>

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