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barcardine now has bicaridine (#9230)
# About the pull request I added 2u of bicaridine to barcardine bars. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game The barcardine bar is named after bicaridine, it makes sense that bicaridine would be in it. 2 units isn't much anyways. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: add: Barcidine now has bicaridine. /:cl:
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code/game/objects/items/reagent_containers/food/snacks.dm

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reagents.add_reagent("nutriment", 4)
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reagents.add_reagent("coco", 2)
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reagents.add_reagent("tramadol", 1) //May be powergamed but it's a single unit.
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reagents.add_reagent("bicaridine", 2) //The namesake of the bar.
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/obj/item/reagent_container/food/snacks/wrapped/twe_bar
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name = "ORP oat bisuit"

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