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Fragments

ID Name
Hex Dec libeq Windcatcher WLDCOM.EXE
0x01 1 DefaultPaletteFile DEFAULTPALETTEFILE %s
0x02 2 USERDATA %s
0x03 3 BmInfo Texture Bitmap Name(s) FRAME and BMINFO
0x04 4 SimpleSpriteDef Texture Bitmap Info SIMPLESPRITEDEF
0x05 5 SimpleSprite Texture Bitmap Info Reference SIMPLESPRITEINST
0x06 6 Sprite2DDef Two-Dimensional Object 2DSPRITEDEF
0x07 7 Sprite2D Two-Dimensional Object Reference 2DSPRITE (ref)
0x08 8 Sprite3DDef Camera 3DSPRITEDEF
0x09 9 Sprite3D Camera Reference 3DSPRITE (ref)
0x0a 10 Sprite4DDef 4DSPRITEDEF
0x0b 11 Sprite4D 4DSPRITE (ref)
0x0c 12 ParticleSpriteDef PARTICLESPRITEDEF
0x0d 13 ParticleSprite PARTICLESPRITE (ref)
0x0e 14 COMPOSITESPRITEDEF
0x0f 15 COMPOSITESPRITE (ref)
0x10 16 HierarchicalSpriteDef Skeleton Track Set HIERARCHICALSPRITEDEF
0x11 17 HierarchicalSprite Skeleton Track Set Reference HIERARCHICALSPRITE (ref)
0x12 18 TrackDef Mob Skeleton Piece Track TRACKDEFINITION
0x13 19 Track Mob Skeleton Piece Track Reference TRACKINSTANCE
0x14 20 ActorDef Static or Animated Model Reference/Player Info ACTORDEF
0x15 21 Actor Object Location ACTORINST
0x16 22 Sphere Zone Unknown SPHERE (ref)
0x17 23 PolyhedronDef Polygon Animation? POLYHEDRONDEFINITION
0x18 24 Polyhedron Polygon Animation Reference? POLYHEDRON (ref)
0x19 25 SphereListDef SPHERELISTDEFINITION
0x1a 26 SphereList SPHERELIST (ref)
0x1b 27 LightDef Light Source LIGHTDEFINITION
0x1c 28 Light Light Source Reference LIGHT (ref)
0x1d 29 POINTLIGHT ????
0x1e 30
0x1f 31 SOUNDDEFINITION
0x20 32 SOUNDINSTANCE
0x21 33 WorldTree BSP Tree WORLDTREE
0x22 34 Region Bsp Region REGION
0x23 35 ACTIVEGEOMETRYREGION
0x24 36 SKYREGION
0x25 37 DIRECTIONALLIGHT ????
0x26 38 BlitSpriteDef BLITSPRITEDEFINITION
0x27 39 BlitSprite BLITSPRITE (ref)
0x28 40 PointLight Light Info POINTLIGHT
0x29 41 Zone Region Flag ZONE
0x2a 42 AmbientLight Ambient Light AMBIENTLIGHT
0x2b 43 DirectionalLight DIRECTIONALLIGHT
0x2c 44 DmSpriteDef Alternate Mesh DMSPRITEDEF (suspected)
0x2d 45 DmSprite Mesh Reference
0x2e 46 DmTrackDef
0x2f 47 DmTrack Mesh Animated Vertices Reference
0x30 48 MaterialDef Texture MATERIALDEFINITION
0x31 49 MaterialPalette TextureList MATERIALPALETTE
0x32 50 DmRGBTrackDef Vertex Color
0x33 51 DmRGBTrack Vertex Color Reference
0x34 52 ParticleCloudDef
0x35 53 GlobalAmbientLightDef First Fragment
0x36 54 DmSpriteDef2 Mesh DMSPRITEDEF2
0x37 55 DmTrackDef2 Mesh Animated Vertices DMTRACKDEF

Other Fragments

ID Name
Hex Dec Game libeq WLDCOM.EXE
0x2c 44 Tanarus WorldVertices WORLDVERTICES
0x2c 44 Return to Krondor BmInfoRtk BMINFO

ASCII File Extensions

Extension Contents
MDF Material
SPH Animation
SPK Skin Exporter (Mesh, Hierarchical Sprite data)
SPS Simple Sprite Def (Texture)