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1 parent ebb5ab5 commit 31d2db6Copy full SHA for 31d2db6
src/Cafe/HW/Latte/Renderer/RendererOuputShader.cpp
@@ -187,8 +187,8 @@ std::string RendererOutputShader::GetOpenGlVertexSource(bool render_upside_down)
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// vertex shader
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std::ostringstream vertex_source;
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vertex_source <<
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- R"(#version 400
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-out vec2 passUV;
+ R"(#version 420
+layout(location = 0) smooth out vec2 passUV;
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out gl_PerVertex
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{
@@ -297,7 +297,7 @@ uniform vec2 nativeResolution;
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uniform vec2 outputResolution;
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#endif
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-layout(location = 0) in vec2 passUV;
+layout(location = 0) smooth in vec2 passUV;
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layout(binding = 0) uniform sampler2D textureSrc;
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layout(location = 0) out vec4 colorOut0;
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)" + shaderSrc;
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