forked from alecjacobson/WindingNumber
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathVM_SIMDFunc.h
400 lines (345 loc) · 8.2 KB
/
VM_SIMDFunc.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
#pragma once
#ifndef __SSE__
#ifndef __VM_SIMDFunc__
#define __VM_SIMDFunc__
#include "SYS_Types.h"
#include <cmath>
namespace igl { namespace FastWindingNumber {
struct v4si {
int32 v[4];
};
struct v4sf {
float v[4];
};
static SYS_FORCE_INLINE v4sf V4SF(const v4si &v) {
static_assert(sizeof(v4si) == sizeof(v4sf) && alignof(v4si) == alignof(v4sf), "v4si and v4sf must be compatible");
return *(const v4sf*)&v;
}
static SYS_FORCE_INLINE v4si V4SI(const v4sf &v) {
static_assert(sizeof(v4si) == sizeof(v4sf) && alignof(v4si) == alignof(v4sf), "v4si and v4sf must be compatible");
return *(const v4si*)&v;
}
static SYS_FORCE_INLINE int32 conditionMask(bool c) {
return c ? int32(0xFFFFFFFF) : 0;
}
static SYS_FORCE_INLINE v4sf
VM_SPLATS(float f) {
return v4sf{{f, f, f, f}};
}
static SYS_FORCE_INLINE v4si
VM_SPLATS(uint32 i) {
return v4si{{int32(i), int32(i), int32(i), int32(i)}};
}
static SYS_FORCE_INLINE v4si
VM_SPLATS(int32 i) {
return v4si{{i, i, i, i}};
}
static SYS_FORCE_INLINE v4sf
VM_SPLATS(float a, float b, float c, float d) {
return v4sf{{a, b, c, d}};
}
static SYS_FORCE_INLINE v4si
VM_SPLATS(uint32 a, uint32 b, uint32 c, uint32 d) {
return v4si{{int32(a), int32(b), int32(c), int32(d)}};
}
static SYS_FORCE_INLINE v4si
VM_SPLATS(int32 a, int32 b, int32 c, int32 d) {
return v4si{{a, b, c, d}};
}
static SYS_FORCE_INLINE v4si
VM_LOAD(const int32 v[4]) {
return v4si{{v[0], v[1], v[2], v[3]}};
}
static SYS_FORCE_INLINE v4sf
VM_LOAD(const float v[4]) {
return v4sf{{v[0], v[1], v[2], v[3]}};
}
static inline v4si VM_ICMPEQ(v4si a, v4si b) {
return v4si{{
conditionMask(a.v[0] == b.v[0]),
conditionMask(a.v[1] == b.v[1]),
conditionMask(a.v[2] == b.v[2]),
conditionMask(a.v[3] == b.v[3])
}};
}
static inline v4si VM_ICMPGT(v4si a, v4si b) {
return v4si{{
conditionMask(a.v[0] > b.v[0]),
conditionMask(a.v[1] > b.v[1]),
conditionMask(a.v[2] > b.v[2]),
conditionMask(a.v[3] > b.v[3])
}};
}
static inline v4si VM_ICMPLT(v4si a, v4si b) {
return v4si{{
conditionMask(a.v[0] < b.v[0]),
conditionMask(a.v[1] < b.v[1]),
conditionMask(a.v[2] < b.v[2]),
conditionMask(a.v[3] < b.v[3])
}};
}
static inline v4si VM_IADD(v4si a, v4si b) {
return v4si{{
(a.v[0] + b.v[0]),
(a.v[1] + b.v[1]),
(a.v[2] + b.v[2]),
(a.v[3] + b.v[3])
}};
}
static inline v4si VM_ISUB(v4si a, v4si b) {
return v4si{{
(a.v[0] - b.v[0]),
(a.v[1] - b.v[1]),
(a.v[2] - b.v[2]),
(a.v[3] - b.v[3])
}};
}
static inline v4si VM_OR(v4si a, v4si b) {
return v4si{{
(a.v[0] | b.v[0]),
(a.v[1] | b.v[1]),
(a.v[2] | b.v[2]),
(a.v[3] | b.v[3])
}};
}
static inline v4si VM_AND(v4si a, v4si b) {
return v4si{{
(a.v[0] & b.v[0]),
(a.v[1] & b.v[1]),
(a.v[2] & b.v[2]),
(a.v[3] & b.v[3])
}};
}
static inline v4si VM_ANDNOT(v4si a, v4si b) {
return v4si{{
((~a.v[0]) & b.v[0]),
((~a.v[1]) & b.v[1]),
((~a.v[2]) & b.v[2]),
((~a.v[3]) & b.v[3])
}};
}
static inline v4si VM_XOR(v4si a, v4si b) {
return v4si{{
(a.v[0] ^ b.v[0]),
(a.v[1] ^ b.v[1]),
(a.v[2] ^ b.v[2]),
(a.v[3] ^ b.v[3])
}};
}
static SYS_FORCE_INLINE int
VM_EXTRACT(const v4si v, int index) {
return v.v[index];
}
static SYS_FORCE_INLINE float
VM_EXTRACT(const v4sf v, int index) {
return v.v[index];
}
static SYS_FORCE_INLINE v4si
VM_INSERT(v4si v, int32 value, int index) {
v.v[index] = value;
return v;
}
static SYS_FORCE_INLINE v4sf
VM_INSERT(v4sf v, float value, int index) {
v.v[index] = value;
return v;
}
static inline v4si VM_CMPEQ(v4sf a, v4sf b) {
return v4si{{
conditionMask(a.v[0] == b.v[0]),
conditionMask(a.v[1] == b.v[1]),
conditionMask(a.v[2] == b.v[2]),
conditionMask(a.v[3] == b.v[3])
}};
}
static inline v4si VM_CMPNE(v4sf a, v4sf b) {
return v4si{{
conditionMask(a.v[0] != b.v[0]),
conditionMask(a.v[1] != b.v[1]),
conditionMask(a.v[2] != b.v[2]),
conditionMask(a.v[3] != b.v[3])
}};
}
static inline v4si VM_CMPGT(v4sf a, v4sf b) {
return v4si{{
conditionMask(a.v[0] > b.v[0]),
conditionMask(a.v[1] > b.v[1]),
conditionMask(a.v[2] > b.v[2]),
conditionMask(a.v[3] > b.v[3])
}};
}
static inline v4si VM_CMPLT(v4sf a, v4sf b) {
return v4si{{
conditionMask(a.v[0] < b.v[0]),
conditionMask(a.v[1] < b.v[1]),
conditionMask(a.v[2] < b.v[2]),
conditionMask(a.v[3] < b.v[3])
}};
}
static inline v4si VM_CMPGE(v4sf a, v4sf b) {
return v4si{{
conditionMask(a.v[0] >= b.v[0]),
conditionMask(a.v[1] >= b.v[1]),
conditionMask(a.v[2] >= b.v[2]),
conditionMask(a.v[3] >= b.v[3])
}};
}
static inline v4si VM_CMPLE(v4sf a, v4sf b) {
return v4si{{
conditionMask(a.v[0] <= b.v[0]),
conditionMask(a.v[1] <= b.v[1]),
conditionMask(a.v[2] <= b.v[2]),
conditionMask(a.v[3] <= b.v[3])
}};
}
static inline v4sf VM_ADD(v4sf a, v4sf b) {
return v4sf{{
(a.v[0] + b.v[0]),
(a.v[1] + b.v[1]),
(a.v[2] + b.v[2]),
(a.v[3] + b.v[3])
}};
}
static inline v4sf VM_SUB(v4sf a, v4sf b) {
return v4sf{{
(a.v[0] - b.v[0]),
(a.v[1] - b.v[1]),
(a.v[2] - b.v[2]),
(a.v[3] - b.v[3])
}};
}
static inline v4sf VM_NEG(v4sf a) {
return v4sf{{
(-a.v[0]),
(-a.v[1]),
(-a.v[2]),
(-a.v[3])
}};
}
static inline v4sf VM_MUL(v4sf a, v4sf b) {
return v4sf{{
(a.v[0] * b.v[0]),
(a.v[1] * b.v[1]),
(a.v[2] * b.v[2]),
(a.v[3] * b.v[3])
}};
}
static inline v4sf VM_DIV(v4sf a, v4sf b) {
return v4sf{{
(a.v[0] / b.v[0]),
(a.v[1] / b.v[1]),
(a.v[2] / b.v[2]),
(a.v[3] / b.v[3])
}};
}
static inline v4sf VM_MADD(v4sf a, v4sf b, v4sf c) {
return v4sf{{
(a.v[0] * b.v[0]) + c.v[0],
(a.v[1] * b.v[1]) + c.v[1],
(a.v[2] * b.v[2]) + c.v[2],
(a.v[3] * b.v[3]) + c.v[3]
}};
}
static inline v4sf VM_ABS(v4sf a) {
return v4sf{{
(a.v[0] < 0) ? -a.v[0] : a.v[0],
(a.v[1] < 0) ? -a.v[1] : a.v[1],
(a.v[2] < 0) ? -a.v[2] : a.v[2],
(a.v[3] < 0) ? -a.v[3] : a.v[3]
}};
}
static inline v4sf VM_MAX(v4sf a, v4sf b) {
return v4sf{{
(a.v[0] < b.v[0]) ? b.v[0] : a.v[0],
(a.v[1] < b.v[1]) ? b.v[1] : a.v[1],
(a.v[2] < b.v[2]) ? b.v[2] : a.v[2],
(a.v[3] < b.v[3]) ? b.v[3] : a.v[3]
}};
}
static inline v4sf VM_MIN(v4sf a, v4sf b) {
return v4sf{{
(a.v[0] > b.v[0]) ? b.v[0] : a.v[0],
(a.v[1] > b.v[1]) ? b.v[1] : a.v[1],
(a.v[2] > b.v[2]) ? b.v[2] : a.v[2],
(a.v[3] > b.v[3]) ? b.v[3] : a.v[3]
}};
}
static inline v4sf VM_INVERT(v4sf a) {
return v4sf{{
(1.0f/a.v[0]),
(1.0f/a.v[1]),
(1.0f/a.v[2]),
(1.0f/a.v[3])
}};
}
static inline v4sf VM_SQRT(v4sf a) {
return v4sf{{
std::sqrt(a.v[0]),
std::sqrt(a.v[1]),
std::sqrt(a.v[2]),
std::sqrt(a.v[3])
}};
}
static inline v4si VM_INT(v4sf a) {
return v4si{{
int32(a.v[0]),
int32(a.v[1]),
int32(a.v[2]),
int32(a.v[3])
}};
}
static inline v4sf VM_IFLOAT(v4si a) {
return v4sf{{
float(a.v[0]),
float(a.v[1]),
float(a.v[2]),
float(a.v[3])
}};
}
static SYS_FORCE_INLINE void VM_P_FLOOR() {}
static SYS_FORCE_INLINE int32 singleIntFloor(float f) {
// Casting to int32 usually truncates toward zero, instead of rounding down,
// so subtract one if the result is above f.
int32 i = int32(f);
i -= (float(i) > f);
return i;
}
static inline v4si VM_FLOOR(v4sf a) {
return v4si{{
singleIntFloor(a.v[0]),
singleIntFloor(a.v[1]),
singleIntFloor(a.v[2]),
singleIntFloor(a.v[3])
}};
}
static SYS_FORCE_INLINE void VM_E_FLOOR() {}
static SYS_FORCE_INLINE bool vm_allbits(v4si a) {
return (
(a.v[0] == -1) &&
(a.v[1] == -1) &&
(a.v[2] == -1) &&
(a.v[3] == -1)
);
}
int SYS_FORCE_INLINE _mm_movemask_ps(const v4si& v) {
return (
int(v.v[0] < 0) |
(int(v.v[1] < 0)<<1) |
(int(v.v[2] < 0)<<2) |
(int(v.v[3] < 0)<<3)
);
}
int SYS_FORCE_INLINE _mm_movemask_ps(const v4sf& v) {
// Use std::signbit just in case it needs to distinguish between +0 and -0
// or between positive and negative NaN values (e.g. these could really
// be integers instead of floats).
return (
int(std::signbit(v.v[0])) |
(int(std::signbit(v.v[1]))<<1) |
(int(std::signbit(v.v[2]))<<2) |
(int(std::signbit(v.v[3]))<<3)
);
}
}}
#endif
#endif