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| 1 | +#!/usr/bin/env python3 |
| 2 | +import argparse, os, platform, subprocess, sys, traceback |
| 3 | +from pathlib import Path |
| 4 | + |
| 5 | +try: |
| 6 | + import colorama |
| 7 | + from termcolor import colored |
| 8 | +except: |
| 9 | + print( |
| 10 | + "Error: could not import colorama and termcolor! Make sure you install ue4-docker at least once before running the test suite." |
| 11 | + ) |
| 12 | + sys.exit(1) |
| 13 | + |
| 14 | + |
| 15 | +class UERelease: |
| 16 | + def __init__( |
| 17 | + self, name: str, tag: str, repo: str, vsVersion: int, ubuntuVersion: str |
| 18 | + ) -> None: |
| 19 | + self.name = name |
| 20 | + self.tag = tag |
| 21 | + self.repo = repo |
| 22 | + self.vsVersion = vsVersion |
| 23 | + self.ubuntuVersion = ubuntuVersion |
| 24 | + |
| 25 | + |
| 26 | +# Older releases have broken tags in the upstream Unreal Engine repository, so we use a fork with the updated `Commit.gitdeps.xml` files |
| 27 | +UPSTREAM_REPO = "https://github.com/EpicGames/UnrealEngine.git" |
| 28 | +COMMITDEPS_REPO = "https://github.com/adamrehn/UnrealEngine.git" |
| 29 | + |
| 30 | +# The list of Unreal Engine releases that are currently supported by ue4-docker |
| 31 | +SUPPORTED_RELEASES = [ |
| 32 | + UERelease("4.22", "4.22.3-fixed", COMMITDEPS_REPO, 2017, None), |
| 33 | + UERelease("4.23", "4.23.1-fixed", COMMITDEPS_REPO, 2017, None), |
| 34 | + UERelease("4.24", "4.24.3-fixed", COMMITDEPS_REPO, 2017, None), |
| 35 | + UERelease("4.25", "4.25.4-fixed", COMMITDEPS_REPO, 2017, None), |
| 36 | + UERelease("4.26", "4.26.2-fixed", COMMITDEPS_REPO, 2017, None), |
| 37 | + UERelease("4.27", "4.27.2-fixed", COMMITDEPS_REPO, 2017, None), |
| 38 | + UERelease("5.0", "5.0.3-fixed", COMMITDEPS_REPO, 2019, "20.04"), |
| 39 | + UERelease("5.1", "5.1.1-fixed", COMMITDEPS_REPO, 2019, None), |
| 40 | + UERelease("5.2", "5.2.1-release", UPSTREAM_REPO, 2022, None), |
| 41 | + UERelease("5.3", "5.3.2-release", UPSTREAM_REPO, 2022, None), |
| 42 | +] |
| 43 | + |
| 44 | + |
| 45 | +# Logs a message with the specified colour, making it bold to distinguish it from `ue4-docker build` log output |
| 46 | +def log(message: str, colour: str): |
| 47 | + print(colored(message, color=colour, attrs=["bold"]), file=sys.stderr, flush=True) |
| 48 | + |
| 49 | + |
| 50 | +# Logs a command and runs it |
| 51 | +def run(dryRun: bool, command: str, **kwargs: dict) -> subprocess.CompletedProcess: |
| 52 | + log(command, colour="green") |
| 53 | + if not dryRun: |
| 54 | + return subprocess.run(command, **{"check": True, **kwargs}) |
| 55 | + else: |
| 56 | + return subprocess.CompletedProcess(command, 0) |
| 57 | + |
| 58 | + |
| 59 | +# Runs our tests for the specified Unreal Engine release |
| 60 | +def testRelease( |
| 61 | + release: UERelease, username: str, token: str, keepImages: bool, dryRun: bool |
| 62 | +) -> None: |
| 63 | + |
| 64 | + # Pass the supplied credentials to the build process via environment variables |
| 65 | + environment = { |
| 66 | + **os.environ, |
| 67 | + "UE4DOCKER_USERNAME": username, |
| 68 | + "UE4DOCKER_PASSWORD": token, |
| 69 | + } |
| 70 | + |
| 71 | + # Generate the command to build the ue4-minimal image (and its dependencies) for the specified Unreal Engine release |
| 72 | + command = [ |
| 73 | + sys.executable, |
| 74 | + "-m", |
| 75 | + "ue4docker", |
| 76 | + "build", |
| 77 | + "--ue-version", |
| 78 | + f"custom:{release.name}", |
| 79 | + "-repo", |
| 80 | + release.repo, |
| 81 | + "-branch", |
| 82 | + release.tag, |
| 83 | + "--target", |
| 84 | + "minimal", |
| 85 | + ] |
| 86 | + |
| 87 | + # Apply any platform-specific flags |
| 88 | + if platform.system() == "Windows": |
| 89 | + command += ["--visual-studio", release.vsVersion] |
| 90 | + elif release.ubuntuVersion is not None: |
| 91 | + command += ["-basetag", f"ubuntu{release.ubuntuVersion}"] |
| 92 | + |
| 93 | + # Attempt to run the build |
| 94 | + run( |
| 95 | + dryRun, |
| 96 | + command, |
| 97 | + env=environment, |
| 98 | + ) |
| 99 | + |
| 100 | + # Unless requested otherwise, remove the built images to free up disk space |
| 101 | + if not keepImages: |
| 102 | + run( |
| 103 | + dryRun, |
| 104 | + [ |
| 105 | + sys.executable, |
| 106 | + "-m", |
| 107 | + "ue4docker", |
| 108 | + "clean", |
| 109 | + "-tag", |
| 110 | + release.name, |
| 111 | + "--all", |
| 112 | + "--prune", |
| 113 | + "--dry-run", |
| 114 | + ], |
| 115 | + ) |
| 116 | + |
| 117 | + |
| 118 | +if __name__ == "__main__": |
| 119 | + |
| 120 | + try: |
| 121 | + # Initialise coloured log output under Windows |
| 122 | + colorama.init() |
| 123 | + |
| 124 | + # Resolve the paths to our input directories |
| 125 | + testDir = Path(__file__).parent |
| 126 | + credentialsDir = testDir / "credentials" |
| 127 | + repoRoot = testDir.parent |
| 128 | + |
| 129 | + # Parse our command-line arguments |
| 130 | + parser = argparse.ArgumentParser() |
| 131 | + parser.add_argument( |
| 132 | + "--releases", |
| 133 | + default=None, |
| 134 | + help="Run tests for the specified Unreal Engine releases (comma-delimited, defaults to all supported releases)", |
| 135 | + ) |
| 136 | + parser.add_argument( |
| 137 | + "--keep-images", |
| 138 | + action="store_true", |
| 139 | + help="Don't remove images after they are built (uses more disk space)", |
| 140 | + ) |
| 141 | + parser.add_argument( |
| 142 | + "--dry-run", |
| 143 | + action="store_true", |
| 144 | + help="Print commands instead of running them", |
| 145 | + ) |
| 146 | + args = parser.parse_args() |
| 147 | + |
| 148 | + # Parse and validate the specified list of releases |
| 149 | + if args.releases is not None: |
| 150 | + testQueue = [] |
| 151 | + versions = args.releases.split(",") |
| 152 | + for version in versions: |
| 153 | + found = [r for r in SUPPORTED_RELEASES if r.name == version] |
| 154 | + if len(found) == 1: |
| 155 | + testQueue.append(found[0]) |
| 156 | + else: |
| 157 | + raise RuntimeError(f'unsupported Unreal Engine release "{version}"') |
| 158 | + else: |
| 159 | + testQueue = SUPPORTED_RELEASES |
| 160 | + |
| 161 | + # Read the GitHub username from the credentials directory |
| 162 | + usernameFile = credentialsDir / "username.txt" |
| 163 | + if usernameFile.exists(): |
| 164 | + username = usernameFile.read_text("utf-8").strip() |
| 165 | + else: |
| 166 | + raise RuntimeError(f"place GitHub username in the file {str(usernameFile)}") |
| 167 | + |
| 168 | + # Read the GitHub Personal Access Token (PAT) from the credentials directory |
| 169 | + tokenFile = credentialsDir / "password.txt" |
| 170 | + if tokenFile.exists(): |
| 171 | + token = tokenFile.read_text("utf-8").strip() |
| 172 | + else: |
| 173 | + raise RuntimeError( |
| 174 | + f"place GitHub Personal Access Token (PAT) in the file {str(tokenFile)}" |
| 175 | + ) |
| 176 | + |
| 177 | + # Ensure any local changes to ue4-docker are installed |
| 178 | + run( |
| 179 | + args.dry_run, |
| 180 | + [sys.executable, "-m", "pip", "install", "--user", str(repoRoot)], |
| 181 | + ) |
| 182 | + |
| 183 | + # Run the tests for each of the selected Unreal Engine releases |
| 184 | + for release in testQueue: |
| 185 | + testRelease(release, username, token, args.keep_images, args.dry_run) |
| 186 | + |
| 187 | + except Exception as e: |
| 188 | + log(traceback.format_exc(), colour="red") |
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