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Fix duplicate -set:HostPlatformOnly=true on Linux
This is a follow-up to a6f15bf
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ue4docker/dockerfiles/ue4-minimal/linux/Dockerfile

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@@ -37,7 +37,10 @@ RUN ./Engine/Build/BatchFiles/Linux/Build.sh UnrealHeaderTool Linux Development
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# Create an Installed Build of the Engine
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WORKDIR /home/ue4/UnrealEngine
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RUN ./Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Linux" -script=Engine/Build/InstalledEngineBuild.xml -set:HostPlatformOnly=true -set:WithDDC={% if excluded_components.ddc == true %}false{% else %}true{% endif %} {{ buildgraph_args }} && \
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RUN ./Engine/Build/BatchFiles/RunUAT.sh BuildGraph \
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-target="Make Installed Build Linux" \
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-script=Engine/Build/InstalledEngineBuild.xml \
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-set:WithDDC={% if excluded_components.ddc == true %}false{% else %}true{% endif %} {{ buildgraph_args }} && \
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rm -R -f /home/ue4/UnrealEngine/LocalBuilds/InstalledDDC
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# Split out components (DDC, debug symbols, template projects) so they can be copied into the final container image as separate filesystem layers

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