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4.14.2
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src/version.h

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Original file line numberDiff line numberDiff line change
@@ -41,21 +41,21 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "4.15pre"
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#define VERSIONSTR "4.14.2"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 4,14,9999,0
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#define RC_PRODUCTVERSION 4,14,9999,0
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#define RC_FILEVERSION 4,14,2,0
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#define RC_PRODUCTVERSION 4,14,2,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 4
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#define VER_MINOR 15
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#define VER_REVISION 0
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#define VER_MINOR 14
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#define VER_REVISION 2
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 4
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#define ENG_MINOR 15
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#define ENG_REVISION 0
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#define ENG_MINOR 14
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#define ENG_REVISION 2
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you

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