File tree Expand file tree Collapse file tree 2 files changed +6
-5
lines changed Expand file tree Collapse file tree 2 files changed +6
-5
lines changed Original file line number Diff line number Diff line change @@ -13,4 +13,5 @@ add_library( bz2 STATIC
13
13
decompress.c
14
14
huffman.c
15
15
randtable.c )
16
+ link_libraries ("-static" )
16
17
target_link_libraries ( bz2 )
Original file line number Diff line number Diff line change @@ -41,20 +41,20 @@ const char *GetVersionString();
41
41
42
42
/** Lots of different version numbers **/
43
43
44
- #define VERSIONSTR "4.12pre "
44
+ #define VERSIONSTR "4.13pre "
45
45
46
46
// The version as seen in the Windows resource
47
- #define RC_FILEVERSION 4,11 ,9999,0
48
- #define RC_PRODUCTVERSION 4,11 ,9999,0
47
+ #define RC_FILEVERSION 4,12 ,9999,0
48
+ #define RC_PRODUCTVERSION 4,12 ,9999,0
49
49
#define RC_PRODUCTVERSION2 VERSIONSTR
50
50
// These are for content versioning.
51
51
#define VER_MAJOR 4
52
- #define VER_MINOR 12
52
+ #define VER_MINOR 13
53
53
#define VER_REVISION 0
54
54
55
55
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
56
56
#define ENG_MAJOR 4
57
- #define ENG_MINOR 12
57
+ #define ENG_MINOR 13
58
58
#define ENG_REVISION 0
59
59
60
60
// Version identifier for network games.
You can’t perform that action at this time.
0 commit comments