File tree 1 file changed +9
-9
lines changed
wadsrc/static/zscript/actors/heretic
1 file changed +9
-9
lines changed Original file line number Diff line number Diff line change @@ -299,29 +299,29 @@ class Whirlwind : Actor
299
299
Stop;
300
300
}
301
301
302
- override int DoSpecialDamage (Actor target , int damage, Name damagetype)
302
+ override int DoSpecialDamage (Actor victim , int damage, Name damagetype)
303
303
{
304
304
int randVal;
305
305
306
306
if (!target . bDontThrust)
307
307
{
308
- target . angle += Random2 [WhirlwindDamage]() * (360 / 4096 .);
309
- target . Vel. X += Random2 [WhirlwindDamage]() / 64 .;
310
- target . Vel. Y += Random2 [WhirlwindDamage]() / 64 .;
308
+ victim . angle += Random2 [WhirlwindDamage]() * (360 / 4096 .);
309
+ victim . Vel. X += Random2 [WhirlwindDamage]() / 64 .;
310
+ victim . Vel. Y += Random2 [WhirlwindDamage]() / 64 .;
311
311
}
312
312
313
- if ((Level . maptime & 16 ) && !target . bBoss && !target . bDontThrust)
313
+ if ((Level . maptime & 16 ) && !victim . bBoss && !victim . bDontThrust)
314
314
{
315
315
randVal = min(160 , random[WhirlwindSeek]());
316
- target . Vel. Z += randVal / 32 .;
317
- if (target . Vel. Z > 12 )
316
+ victim . Vel. Z += randVal / 32 .;
317
+ if (victim . Vel. Z > 12 )
318
318
{
319
- target . Vel. Z = 12 ;
319
+ victim . Vel. Z = 12 ;
320
320
}
321
321
}
322
322
if (!(Level . maptime & 7 ))
323
323
{
324
- target . DamageMobj (null , target , 3 , ' Melee' );
324
+ target . DamageMobj (null , victim , 3 , ' Melee' );
325
325
}
326
326
return -1 ;
327
327
}
You can’t perform that action at this time.
0 commit comments