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Commit 154eea5

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BoondorlRicardoLuis0
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Update all players' acks in packet-server mode
Fixes potential issue when host switching in packet-server mode
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src/d_net.cpp

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@@ -873,6 +873,9 @@ static void GetPackets()
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{
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pState.CurrentSequence = seq;
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}
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// Update this so host switching doesn't have any hiccups in packet-server mode.
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if (NetMode == NET_PacketServer && consoleplayer != Net_Arbitrator && pNum != Net_Arbitrator)
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pState.SequenceAck = seq;
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}
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}
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}

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