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General
* Added VREvent_RoomViewShown and VREvent_RoomViewHidden. Indicates that the "room view" pass-through camera mode has been started or stopped by the user. An application or driver can use this to enable or disable other functionality.
IVROverlay
* Added TextureType_DXGISharedHandle. This is used to submit a shared texture handle directly and avoid an extra copy on the resource. This texture type is current only supported for overlays on Windows.
Driver Interface
* Added TrackedControllerRole_OptOut. Set a controller to this if you want that controller to be ignored for the purposes of right/left hand selection.
* Added Prop_NeverTracked_Bool. Set that property to true on a device if you want to inform the system that the device is never going to have a valid pose. For instance, you might use this for an untracked gamepad.
* Prop_DistortionMeshResolution_Int32. Set this property on an HMD device if you want the system to generate a distortion mesh with a different resolution than the default, which is an approximately 50x50 grid across the full texture which is then trimmed to the area within the hidden area mesh.
* Added Prop_MinimumIpdStepMeters_Float. Set this to the minimum IPD change in meters that should cause the IPD UI to be shown.
* IVRDriverDirectModeComponent.CreateSwapTextureSet added the ability to specify sample count.
* IVRDriverDirectModeComponent.SubmitLayer
[git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 4366099]
Prop_InputProfilePath_String = 1037, // input profile to use for this device in the input system. Will default to tracking system name if this isn't provided
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Prop_NeverTracked_Bool = 1038, // Used for devices that will never have a valid pose by design
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// Properties that are unique to TrackedDeviceClass_HMD
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Prop_ReportsTimeSinceVSync_Bool = 2000,
@@ -330,9 +337,13 @@ enum ETrackedDeviceProperty
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Prop_NamedIconPathTrackingReferenceDeviceOff_String = 2053, // placeholder icon for sensor/base if not yet detected/loaded
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