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Strange Brigade (312670) #920
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note: this still doesnt work with faudio, but installing xact to the prefix and using the xaudio2_7 override works |
The latest FAudio deals with one issue where the submix ordering was wrong... ... but I've narrowed down the hideous noise to one of the submix effects. If you comment out this block, the sound is okay: https://github.com/FNA-XNA/FAudio/blob/master/src/FAudio_internal.c#L1005 I have no idea what the problem effect in question is, but if it's an effect in the engine and not one of ours, we could be in trouble... |
Well, this isn't good. Out of the 7 unique effects I was able to identify, none of them are known effects. They're not ours and the CLSIDs are not familiar to me at all. It seems like we're doing everything right; all the flags are accounted for, LockForProcess succeeds, and the effect in question is in-place so there shouldn't be any uninitialized memory (the bug sounds the same every time, FWIW). The only thing I can possibly think of is parameter update accuracy, but without access to the effects I have no idea if that's relevant. Point being, it's somewhere in either SetEffectChain (FAudio.c) or ProcessEffectChain (FAudio_internal.c) but that's all I know. |
Out of random curiosity I decided to add support for the SILENT flag in the XAPO spec and... uh, it sounds okay now? FNA-XNA/FAudio@5f8e1f0 I don't feel like this should make sense, but I did notice that they don't set their effect parameters until 1 update after it starts processing, so maybe it's a very specific case where silence initializes some stuff and by the time real sound starts pushing out, it coincidentally happens to be ready for real samples. I'm completely fabricating that idea though, so if you try upstream FAudio be on the lookout for more screeching. |
3.16-6 includes the latest FAudio, should resolve sound issues for this title. |
Strange brigade runs great now using the vulkan exe. getting an avg of 90fps on vega 56 ultra @1440p. Audio works perfectly now thanks! |
Hello everyone. I have fresh install of Ubuntu: This is my PC hardware [Lenovo Y720]:
/0 bus LNVNB161216 |
Hello @darksithk8, please add |
It's a lot of code: |
Anyone? |
The game mostly playable if not enabled tessellation. With enabled tessellation even impossible select character because of graphics artifacts. I don't know which render are used by default (DX12 or Vulkan) so I can't say which are culprit here vkd3d or RADV driver. |
Hello @NTMan, please add |
steam-312670.log |
@NTMan, but Mr. kisak-valve does not give solution to problem only collecting logs.. :( |
The tessellation issue with RADV is fixed with: The fix should be in the next 19.0 release (19.0.4) and it will be in 19.1 of course. |
Audio-wise I'm getting nothing but noise. Is this what happened in earlier error reports? edit: More research suggests this is actually an issue in Windows too, and disabling audio reverb via the launcher fixes it. |
The launcher crashes again on latest Proton experimental 6.3-20210625. Proton 6.3-5 is fine. |
Hello @Oschowa, your log looks similar to #980 (comment). |
The regression should be fixed in today's Experimental update, both games were affected. |
Can confirm it's working again, thanks! |
Getting only a black screen with Nvidia on Plasma Wayland/XWayland with latest Proton Experimental/9.0-4. Not sure if it has ever worked before. Likely Nvidia-specific issue and maybe not even related to Proton itself. |
The game Strange Brigade don't works on my system. It installs without problems. But after starting only a small black and non-movable window with unsteady border appears.
My System:
Maybe it would help like with Doom, if I enter a launch parameter, which starts the game directly with Vulkan. But I don't know such a launch parameter for this game.
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