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Looking at the profiler it seems to be related to Tasks.MainThreadSynchronizationContext.Update, pushing out a 40 ms spike every second.
It's not related to the UI as it happens even if the UI window is closed. I discovered that you can get rid of the spikes if you disable Auto Refresh and Directory Monitoring in the Asset Pipeline Preferences, though that of course is undesirable.
Unfortunately I don't know how to fix it and I'm afraid this project is effectively abandoned. A shame as it made using git with unity much easier.
Description
Every second, the package refresh the repository and cause an
AssetDatabase.Refresh()
which cause lag spikesExpected behavior: [What you expect to happen]
A mean to configure how much the repository is refreshed or something less consuming than an
AssetDatabase.Refresh()
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