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ill never beat an extreme
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.github/workflows/build.yml

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@@ -29,6 +29,9 @@ jobs:
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: true
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fetch-depth: 0
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- name: Build the mod
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uses: geode-sdk/build-geode-mod@main

changelog.md

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@@ -1,6 +1,7 @@
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# 1.7.7
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3-
- Imrpoved label reordering
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- Improved label reordering
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- Fixed Crash using Chest Unlock Bypass
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- Added **Gold Chest Bypass** to Chest Unlock Bypass
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- Added **Localization / Translations**!!
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-- The language can be changed in the **Config** tab of the mod menu

src/Client/Client.cpp

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@@ -186,14 +186,10 @@ std::vector<std::filesystem::path> Client::getLanguages()
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{
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std::vector<std::filesystem::path> files;
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log::info("asdf: {}", Mod::get()->getResourcesDir());
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for (auto file : std::filesystem::directory_iterator(Mod::get()->getResourcesDir()))
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{
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auto p = file.path().filename();
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log::info("file: {}", file.path());
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if (p.has_extension() && p.extension().string() == ".json")
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{
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files.push_back(file);

src/UI/TransLabelBMFont.cpp

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@@ -113,7 +113,7 @@ void TransLabelBMFont::updateTTFVisible()
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if (!label->getConfiguration()->getCharacterSet()->contains(as<int>(letter)))
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{
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useTtf = true;
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log::debug("Tripped at: {}, in string: {}", letter, text);
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log::debug("Tripped at: {}, in string: {}, cset: {}, letter: {}", letter, text, label->getConfiguration()->getCharacterSet()->size(), as<int>(letter));
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break;
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}
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}

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