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+ # 1.6.4
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+ - Removed Percentage Label because it caused the game to crash whenever loading a level on some devices (for some reason idk)
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# 1.6.3
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- Fixed Custom Message Label text being cut off to 12 characters
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{
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"geode" : " 3.4.0" ,
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- "version" : " v1.6.3 " ,
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+ "version" : " v1.6.4 " ,
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"gd" : {
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"win" : " 2.206" ,
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"android" : " 2.206" ,
Original file line number Diff line number Diff line change @@ -339,8 +339,8 @@ void StatusNode::update(float dt)
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sLabels [10 ]->setString (formatTime ().c_str ());
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- if (bestRunPlayLayer && bestRunPlayLayer->m_percentageLabel )
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- sLabels [11 ]->setString (bestRunPlayLayer->m_percentageLabel ->getString ());
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+ // if (bestRunPlayLayer && bestRunPlayLayer->m_percentageLabel)
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+ // sLabels[11]->setString(bestRunPlayLayer->m_percentageLabel->getString());
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updateVis ();
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}
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